Speed Counter
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07-28-2013, 06:14 PM
(This post was last modified: 07-28-2013 06:15 PM by solarmystic.)
Post: #6
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RE: Speed Counter
If you're self compiling PPSSPP (which you should if you're a serious tester and developer), you can revert the changes by opening the project in your favourite C++ compiler program (e.g. Visual Studio C++ 2010/2012) and changing the following two lines located in UI\Screens\EmuScreen.cpp:-
Line 527 from Code: sprintf(fpsbuf, "Speed: %0.1f%%", vps / 60.0f * 100.0f); break; to Code: sprintf(fpsbuf, "Speed: %0.1f", vps); break; and Line 531 from Code: sprintf(fpsbuf, "Speed: %0.1f%%\nFPS: %0.1f", vps / 60.0f * 100.0f, fps); break; to Code: sprintf(fpsbuf, "Speed: %5.1f\nFPS: %0.1f", vps, fps); break; PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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Messages In This Thread |
Speed Counter - GuilhermeGS2 - 07-28-2013, 03:02 AM
RE: Speed Counter - TheDax - 07-28-2013, 03:04 AM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 03:26 AM
RE: Speed Counter - Gurlok - 07-28-2013, 07:54 AM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 04:49 PM
RE: Speed Counter - solarmystic - 07-28-2013 06:14 PM
RE: Speed Counter - The Phoenix - 07-28-2013, 09:02 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 09:50 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 07:58 PM
RE: Speed Counter - TheDax - 07-28-2013, 10:16 PM
RE: Speed Counter - The Phoenix - 07-28-2013, 10:23 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 10:33 PM
RE: Speed Counter - TheDax - 07-28-2013, 11:13 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 11:23 PM
RE: Speed Counter - TheDax - 07-28-2013, 11:23 PM
RE: Speed Counter - GuilhermeGS2 - 07-29-2013, 06:19 PM
RE: Speed Counter - cyclonmaster - 07-29-2013, 10:34 PM
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