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Speed Counter
07-28-2013, 03:02 AM
Post: #1
Speed Counter
I saw that in recent builds the speed counter is in percent, but I prefer the old counter, VPS. Would be possible put a option to select percent or VPS? Thanks Smile

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07-28-2013, 03:04 AM
Post: #2
RE: Speed Counter
You're not the only one.

https://github.com/hrydgard/ppsspp/issues/2959

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07-28-2013, 03:26 AM
Post: #3
RE: Speed Counter
Um, nice, I'm not the only one Smile

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07-28-2013, 07:54 AM
Post: #4
RE: Speed Counter
Usually I don't like bitching, But I have to agree here.

Since English is not my first language sorry for some misspelling on my posts
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07-28-2013, 04:49 PM
Post: #5
RE: Speed Counter
I think it will be better in Development.

Moving.

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07-28-2013, 06:14 PM (This post was last modified: 07-28-2013 06:15 PM by solarmystic.)
Post: #6
RE: Speed Counter
If you're self compiling PPSSPP (which you should if you're a serious tester and developer), you can revert the changes by opening the project in your favourite C++ compiler program (e.g. Visual Studio C++ 2010/2012) and changing the following two lines located in UI\Screens\EmuScreen.cpp:-

Line 527 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%", vps / 60.0f * 100.0f); break;

to
Code:
sprintf(fpsbuf, "Speed: %0.1f", vps); break;

and Line 531 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%\nFPS: %0.1f", vps / 60.0f * 100.0f, fps); break;

to
Code:
sprintf(fpsbuf, "Speed: %5.1f\nFPS: %0.1f", vps, fps); break;

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-28-2013, 07:58 PM
Post: #7
RE: Speed Counter
Sorry, I'm not developer. But I will be one day Smile

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07-28-2013, 09:02 PM
Post: #8
RE: Speed Counter
(07-28-2013 06:14 PM)solarmystic Wrote:  If you're self compiling PPSSPP (which you should if you're a serious tester and developer), you can revert the changes by opening the project in your favourite C++ compiler program (e.g. Visual Studio C++ 2010/2012) and changing the following two lines located in UI\Screens\EmuScreen.cpp:-

Line 527 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%", vps / 60.0f * 100.0f); break;

to
Code:
sprintf(fpsbuf, "Speed: %0.1f", vps); break;

and Line 531 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%\nFPS: %0.1f", vps / 60.0f * 100.0f, fps); break;

to
Code:
sprintf(fpsbuf, "Speed: %5.1f\nFPS: %0.1f", vps, fps); break;
Personally I would wait until the developers see fit to revert this or implement a toggle of on/off (Show percentage of speed).
Because obviously they are updating this emulator on a daily basis, & I do not want to have to correct every version myself, too much hassle to be honest.

BUT THANKS FOR THIS INFO anyway.
I can't code to save my life, only a bit of Z80 assembly language & that was hard enough to understand.
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07-28-2013, 09:50 PM (This post was last modified: 07-28-2013 09:51 PM by GuilhermeGS2.)
Post: #9
RE: Speed Counter
(07-28-2013 09:02 PM)The Phoenix Wrote:  
(07-28-2013 06:14 PM)solarmystic Wrote:  If you're self compiling PPSSPP (which you should if you're a serious tester and developer), you can revert the changes by opening the project in your favourite C++ compiler program (e.g. Visual Studio C++ 2010/2012) and changing the following two lines located in UI\Screens\EmuScreen.cpp:-

Line 527 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%", vps / 60.0f * 100.0f); break;

to
Code:
sprintf(fpsbuf, "Speed: %0.1f", vps); break;

and Line 531 from
Code:
sprintf(fpsbuf, "Speed: %0.1f%%\nFPS: %0.1f", vps / 60.0f * 100.0f, fps); break;

to
Code:
sprintf(fpsbuf, "Speed: %5.1f\nFPS: %0.1f", vps, fps); break;
Personally I would wait until the developers see fit to revert this or implement a toggle of on/off (Show percentage of speed).
Because obviously they are updating this emulator on a daily basis, & I do not want to have to correct every version myself, too much hassle to be honest.

BUT THANKS FOR THIS INFO anyway.
I can't code to save my life, only a bit of Z80 assembly language & that was hard enough to understand.

I agree with you. And if I knew C++, with sure, I was helping in this great project: PPSSPP Smile.

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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07-28-2013, 10:16 PM
Post: #10
RE: Speed Counter
https://github.com/hrydgard/ppsspp/pull/2969

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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07-28-2013, 10:23 PM
Post: #11
RE: Speed Counter
(07-28-2013 10:16 PM)daxtsu Wrote:  https://github.com/hrydgard/ppsspp/pull/2969
Oh WOW I love your work, keep it up my friend.
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07-28-2013, 10:33 PM
Post: #12
RE: Speed Counter
Thanks, man.

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07-28-2013, 11:13 PM (This post was last modified: 07-28-2013 11:41 PM by TheDax.)
Post: #13
RE: Speed Counter
It'll have a new win32 menu as well, if it gets pushed:
[Image: iO0ELXU0DAnuj.png]

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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07-28-2013, 11:23 PM
Post: #14
RE: Speed Counter
When it will come to buildbot?

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07-28-2013, 11:23 PM
Post: #15
RE: Speed Counter
Hopefully today or tomorrow. Depends on if Henrik approves it or not.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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