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Framebuffers to memory behaviour
07-20-2013, 07:47 PM (This post was last modified: 07-20-2013 07:54 PM by solarmystic.)
Post: #4
RE: Framebuffers to memory behaviour
(07-20-2013 06:39 PM)Gurlok Wrote:  Thanks for your reply. I see, I thought that framebuffers to memory and skip updating PSP memory were the same thing with a different name. Then may I ask what happened to the latter? I had no problem leaving it enabled on every game, if anything it helped emulation (on my side).

They are, in a sense.

Enabling Skip Updating PSP Memory = Disabling Framebuffers to memory = Better Speed for all your games, and should work with most of them. (This is the default and preferred option with a fresh build)

Disabling Skip updating PSP memory = Enabling Framebuffers to memory = Worse speed for all your games, but necessary for SOME games to work properly, like the ones I mentioned in my previous post. (this should only be enabled on a case by case basis, depending on the game)

So in effect, if you were leaving Skip updating PSP Memory ON, you were getting the best performance available to you for all your games anyway.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Messages In This Thread
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013 07:47 PM

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