Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Framebuffers to memory behaviour
07-20-2013, 06:39 PM
Post: #3
RE: Framebuffers to memory behaviour
(07-20-2013 05:47 PM)solarmystic Wrote:  Disable the option then.

Why enable them in games unless the games need them to properly function?

AFAIK, there are only 5-6 games that I know of that need the FramebufferstoMem and FramebuffersCPUConvert options to be ON to work properly

To summarize, you should not have to enable those FB options unless they restore functionality to the games. Games that run fine without them on, should always be run without them on.

Using those options will always incurr a performance penalty and results in poorer speed.

Thanks for your reply. I see, I thought that framebuffers to memory and skip updating PSP memory were the same thing with a different name. Then may I ask what happened to the latter? I had no problem leaving it enabled on every game, if anything it helped emulation (on my side).

Since English is not my first language sorry for some misspelling on my posts
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013 06:39 PM

Forum Jump: