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Framebuffers to memory behaviour
07-20-2013, 05:35 AM (This post was last modified: 07-20-2013 05:44 AM by Gurlok.)
Post: #1
Framebuffers to memory behaviour
Lately i'm stuck with an older build, the v0.8.1-486-gb25c85f 64 bit to be precise, because for some reasons (at least on my side) with newer builds enabling the option "read frambuffers to memory" is competely broken, all the games I tested have heavy/minor graphical glitches, here are some few examples:


Phantasy Star Portable 2 Infinity

Musou Orochi 2 Special (known in USA and Europe as Warriors Orochi 3)

Final Fantasy II

SD Gundam G Generation OverWorld
the movement range of any unit is not displayed (actually I'm not too sure if this bug was already present on older builds I'll check later), also there are some graphical glitches on pilots CG during battle animations, something minor, some dissolve effects when those faces show up etc.

EDIT: The movement range it was indeed a bug present earlier, hence it is futile to discuss it here, while the pilot portrait is caused by the framebuffer.

Gundam Assault Survive

I made all those test with the v0.8.1-655 64 bit build.

This is what I Could find. and they were affected by frambuffers to memory without any doubt, since disabling it "fix" most of those issues.
I decided to make a new thread instead of posting said issue in each game topic since to me it's more of a general problem then related to games, but correct me if I'm wrong please. Also is this frambuffers to memory the so formerly called "skip updating PSP memory"? Because if so, I don't understand why it got broken if it is essentially the same thing.
On a side note, it seems that keyboard mapping got broken again in this build.

PS: I prefered to use the hyperlink instead of tag image since each image size is aprox 2mb, because I couldn't figure out how to use the spoiler tag, (using [spoiler][/spoiler] didn't work) yeah I know, shame on me.

Since English is not my first language sorry for some misspelling on my posts
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Framebuffers to memory behaviour - Gurlok - 07-20-2013 05:35 AM

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