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Super Robot Wars Operation Extend
02-03-2014, 12:56 PM
Post: #80
RE: Super Robot Wars Operation Extend
@Karry299 It works fine as CSO. On my past experimenting I can say through that messing with the iso like removing unneded files(update etc.) can easily break the cso even if iso works fully without any problems, so make a new clean backup of the original game and cso made from it should work just fine.

Oh and the game does have awful cpu requirements comparing to other psp games under ppsspp.
It however might be caused by some bug. The cpu taxing happens pretty much only when we open character menu by moving the cursor over it or when activating some menu manually, if the game activates the very same menu itself(like when our character get's attacked, it's opened automatically) the slowdown is not present, unless it was affecting the game already. No extra errors show up, also JIT, i/o on thread, fast memory does not affect it, with multithreading the game for some reason doesn't want to use all cpu power unless being forced(alternative speed set to 100% gives me full speed if it hovers around 80 or so on my underclocked amd cpu). - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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RE: Super Robot Wars Operation Extend - LunaMoo - 02-03-2014 12:56 PM

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