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Super Robot Wars Operation Extend
07-30-2013, 12:09 AM
Post: #31
RE: Super Robot Wars Operation Extend
Damn Macross Humanoid form is giving me crashes

I got to turn off Fast Memory thing to progress and its giving me 20% Speed during the attack scene Sad

My PC Specs

Intel Quad 6600
Nvidia GTX 280
4GB ram
Win 7 x64
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07-31-2013, 08:16 PM
Post: #32
RE: Super Robot Wars Operation Extend
(07-27-2013 03:06 AM)Razorback Wrote:  
(07-27-2013 01:11 AM)elsword Wrote:  my computer runs Xenoblade full fps on dolphin but couldnt run this game @ 30 fPS WTF ?

This game's quite resource demanding.

If you know what I mean.

...But being able to run Xenoblade at full fps which gave so many speed issues on some high end computer too while this srw gives slowdown? I can understand that is quite demanding being 3d and all, but still...

Since English is not my first language sorry for some misspelling on my posts
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08-01-2013, 05:47 AM
Post: #33
RE: Super Robot Wars Operation Extend
I try v0.8.1-1055-g4e8958f

all is ok

but

Background in fighting scenes have "Broken Figure" is also

thanks

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08-06-2013, 05:19 AM
Post: #34
RE: Super Robot Wars Operation Extend
(07-31-2013 08:16 PM)Gurlok Wrote:  ...But being able to run Xenoblade at full fps which gave so many speed issues on some high end computer too while this srw gives slowdown? I can understand that is quite demanding being 3d and all, but still...

I just noticed this SRW seems using the Wii's SRW Neo engine, so that's might be the problem.
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08-06-2013, 12:59 PM (This post was last modified: 08-06-2013 12:59 PM by Gurlok.)
Post: #35
RE: Super Robot Wars Operation Extend
(08-06-2013 05:19 AM)Razorback Wrote:  I just noticed this SRW seems using the Wii's SRW Neo engine, so that's might be the problem.

I figured it out too, that could be the reason. Problem is, in this case people can't do too much without enough horse power.

Since English is not my first language sorry for some misspelling on my posts
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08-08-2013, 08:52 PM
Post: #36
RE: Super Robot Wars Operation Extend
Game keep crashing giving me errors on the debug console like:

E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceUtility_094198B8

...this started on the first stage that requires DLC for chapter 1. Anyone encountered this? I'm using the latest version of PPSSPP


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08-09-2013, 12:47 PM
Post: #37
RE: Super Robot Wars Operation Extend
(08-08-2013 08:52 PM)kaminakun Wrote:  Game keep crashing giving me errors on the debug console like:

E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceUtility_094198B8

...this started on the first stage that requires DLC for chapter 1. Anyone encountered this? I'm using the latest version of PPSSPP


Don't use the official 0.8.1, instead download the latest build from here (look under "Automated PPSSPP Builds").

Since English is not my first language sorry for some misspelling on my posts
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08-09-2013, 07:38 PM
Post: #38
RE: Super Robot Wars Operation Extend
(08-09-2013 12:47 PM)Gurlok Wrote:  
(08-08-2013 08:52 PM)kaminakun Wrote:  Game keep crashing giving me errors on the debug console like:

E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceUtility_094198B8

...this started on the first stage that requires DLC for chapter 1. Anyone encountered this? I'm using the latest version of PPSSPP


Don't use the official 0.8.1, instead download the latest build from here (look under "Automated PPSSPP Builds").

Alright, I will give that a try as soon as possible. But seeing that there are new builds everyday, should we be updating that as much as possible as well??
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08-09-2013, 07:44 PM
Post: #39
RE: Super Robot Wars Operation Extend
(08-09-2013 07:38 PM)kaminakun Wrote:  Alright, I will give that a try as soon as possible. But seeing that there are new builds everyday, should we be updating that as much as possible as well??

Generally speaking there could be a new build every 60 mins and much more lesser, I suggest you to stick with one till you are satisfied with it. Of course checking for new updates is not a bad idea, but using a new one each time is no worth at all. If you can't decide by yourself you can switch between a new build every 2-3 weeks.

Since English is not my first language sorry for some misspelling on my posts
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08-10-2013, 12:36 AM
Post: #40
RE: Super Robot Wars Operation Extend
(08-09-2013 07:44 PM)Gurlok Wrote:  
(08-09-2013 07:38 PM)kaminakun Wrote:  Alright, I will give that a try as soon as possible. But seeing that there are new builds everyday, should we be updating that as much as possible as well??

Generally speaking there could be a new build every 60 mins and much more lesser, I suggest you to stick with one till you are satisfied with it. Of course checking for new updates is not a bad idea, but using a new one each time is no worth at all. If you can't decide by yourself you can switch between a new build every 2-3 weeks.

I downloaded the latest build, but the problem is still here...
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08-10-2013, 12:48 AM
Post: #41
RE: Super Robot Wars Operation Extend
(08-10-2013 12:36 AM)kaminakun Wrote:  
(08-09-2013 07:44 PM)Gurlok Wrote:  
(08-09-2013 07:38 PM)kaminakun Wrote:  Alright, I will give that a try as soon as possible. But seeing that there are new builds everyday, should we be updating that as much as possible as well??

Generally speaking there could be a new build every 60 mins and much more lesser, I suggest you to stick with one till you are satisfied with it. Of course checking for new updates is not a bad idea, but using a new one each time is no worth at all. If you can't decide by yourself you can switch between a new build every 2-3 weeks.

I downloaded the latest build, but the problem is still here...

That just means it hasn't been fixed yet. Wait for the fix.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-18-2013, 02:02 PM
Post: #42
RE: Super Robot Wars Operation Extend
sir, you have an idea how to make the fight scenes continue? tried using the latest build v0.8.1-1620-g392ca89 and also the old builds, but when I choose to watch the animation for the fight scene, all I see is the Robot, but not doing anything... although playing without animation had no problems on it. please advise

BTW, here's the current setup I use for this game for my android phone:

HW Transform = ON (even off didn't made a difference)
Buffered Rendering = ON (even off didn't made a difference)
Frameskip = 0 (adding FS only flickers my screen)
Dynarec = ON
Fast Memory = ON
Multithread = ON
Unlock CPU Clock = 60

Samsung P6200 Galaxy Tab 7.0 Plus
OS v4.1.2 (Jelly Bean, Stock & Custom ROM)
Mali-400 GPU , Exynos 4210 Chipset
Dual-core 1.2 GHz CPU
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08-18-2013, 02:19 PM
Post: #43
RE: Super Robot Wars Operation Extend
This could be raleted to the performance of your device, as far I know this game is one of the most heavy to emulate, most people are getting slowdowns even on mid/high end PC. You could check it on your PC to see if you get the same result aswell.

Since English is not my first language sorry for some misspelling on my posts
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08-18-2013, 02:22 PM
Post: #44
RE: Super Robot Wars Operation Extend
for PC there ar eno issues except for the existing ones posted here, just with my phone. BTW i'm using a Samsung Galaxy SIII, although I know quad core really don't give much up for the performance, just want to know if there are any setting I might have missed.. thanks

Samsung P6200 Galaxy Tab 7.0 Plus
OS v4.1.2 (Jelly Bean, Stock & Custom ROM)
Mali-400 GPU , Exynos 4210 Chipset
Dual-core 1.2 GHz CPU
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08-20-2013, 08:16 AM
Post: #45
RE: Super Robot Wars Operation Extend
I try v0.8.1-1693-g0c0cf63

speed is ok but has some wrong

[Image: NvR1hTt.jpg]

[Image: 6YLptRX.jpg]

[Image: U2RAuha.jpg]

[Image: CG0MOK3.jpg]

thanks
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