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Monster Hunter Freedom Unite [EU]
09-07-2014, 07:32 AM
Post: #46
RE: Monster Hunter Freedom Unite [EU]
@barbanium I can only make that for EU version, so here it is:
Code:
_C0 Smooth Size Modifier(Hold Select+LT/RT)
_L 0x200033FC 0x00000000
_L 0xD0000000 0x10000101
_L 0x200033FC 0x00010000
_L 0xD0000000 0x10000201
_L 0x200033FC 0xFFFE0000
_L 0xE0130D00 0x100652EC
_L 0x200652EC 0x0A200D00
_L 0x20003400 0x3C17090B
_L 0x20003404 0x22F73440
_L 0x20003408 0x1497000F
_L 0x20003410 0xAEF633F4
_L 0x20003414 0x3C160880
_L 0x20003418 0x8ED733FC
_L 0x2000341C 0x8EDB33F8
_L 0x20003420 0x17600003
_L 0x20003428 0x8C9B0220
_L 0x2000342C 0xAEDB33F8
_L 0x20003430 0x02FBB820
_L 0x20003434 0xAED733F8
_L 0x20003438 0xAC970220
_L 0x2000343C 0xAC970224
_L 0x20003440 0xAC970228
_L 0x20003444 0x8ED633F4
_L 0x20003448 0x00808021
_L 0x2000344C 0x0A2194BC
_C0 Smooth Size Modifier [Disable]
_L 0x200652EC 0x00808021
It's a bit longer than the code you posted, because the one you posted was in tempAR kind of scripting language(which actually is completely obsolete and waste of brain to learn, not supported by ppsspp anyway;P), that's also why it wouldn't work on cw cheat.

I made it in asm which is way faster, but had to add some checks, because the function I used would pretty much apply to all models in range.>.> Also had to add some safety measures which made it even longer. Still quite compact for an asm script and should be safe.

Not 100% sure if it works on real psp, since I used 1 kernel reserved register as ppsspp doesn't have any problems with that and it made the code slightly shorter. I can always change it later, if it doesn't.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-07-2014, 03:30 PM
Post: #47
RE: Monster Hunter Freedom Unite [EU]
Oh no! There's a misunderstanding.

I want a MONSTER resizer so I get the gold crown king/mini sizes of each monster.
I didn't know the codes I posted were for HUNTER resizer.

Anyway the codes you gave me crack me up, lol!
Just look at these:

[Image: ULES01213_00000.jpg]

[Image: ULES01213_00002.jpg]

Big Grin

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09-08-2014, 06:22 AM
Post: #48
RE: Monster Hunter Freedom Unite [EU]
Well my script is pretty universal since I hooked it to function that scales all character/monster models, so I can just easily change it. However I don't think you can scale monsters in this game same as in MHp3rd/HD, at least I couldn't find it anywhere as the same value as size. So it might be just visual size, didn't really played through to see the results through, so you can try anyway.

Avoid using this one in the village(I guess it's like saying "lol check what it does there":]), also if you used hunter size modifier earlier, you'll have to disable it first, since it's same code just with more universal check.
Code:
_C0 Smooth Size Monster Modifier(Hold Select+LT/RT)
_L 0x200033FC 0x00000000
_L 0xD0000000 0x10000101
_L 0x200033FC 0x00010000
_L 0xD0000000 0x10000201
_L 0x200033FC 0xFFFE0000
_L 0xE0130D00 0x100652EC
_L 0x200652EC 0x0A200D00
_L 0x20003400 0x3C17090C
_L 0x20003404 0x0097B82A
_L 0x20003408 0x1417000F
_L 0x20003410 0xAEF633F4
_L 0x20003414 0x3C160880
_L 0x20003418 0x8ED733FC
_L 0x2000341C 0x8EDB33F8
_L 0x20003420 0x17600003
_L 0x20003428 0x8C9B0220
_L 0x2000342C 0xAEDB33F8
_L 0x20003430 0x02FBB820
_L 0x20003434 0xAED733F8
_L 0x20003438 0xAC970220
_L 0x2000343C 0xAC970224
_L 0x20003440 0xAC970228
_L 0x20003444 0x8ED633F4
_L 0x20003448 0x00808021
_L 0x2000344C 0x0A2194BC
_C0 Smooth Size Monster Modifier [Disable]
_L 0x200652EC 0x00808021

Or you could just force monster size to specific value by those simple pointer codes:
Code:
//for custom size change all 0x40000000 to any other float value(in hex) for example 1.5 size =  0x3FC00000, 0.5 = 0x3F000000
_C0 #1 Monster size x2
_L 0xE0030000 0x11412140
_L 0x61412140 0x40000000
_L 0x00020001 0x00000220
_L 0x61412140 0x40000000
_L 0x00020001 0x00000224
_L 0x61412140 0x40000000
_L 0x00020001 0x00000228
_C0 #2 Monster size x2
_L 0xE0030000 0x11412144
_L 0x61412144 0x40000000
_L 0x00020001 0x00000220
_L 0x61412144 0x40000000
_L 0x00020001 0x00000224
_L 0x61412144 0x40000000
_L 0x00020001 0x00000228

Would be easier to just edit stats;p, it's not like monster size in this game affects difficulty or anything.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-08-2014, 10:10 AM
Post: #49
RE: Monster Hunter Freedom Unite [EU]
Sad

The codes are just for visual size...
No worries, the tiny/huge monsters are too hilarious, I'll accept your codes. I might use them for a video or something, so thank you! Smile

Anyway, if the codes can't change the "in-record" size of monsters, how about changing the records themselves:

[Image: ULES01213_00001.jpg]

I don't want them to look too ridiculous. If you can, I wanna get the lowest and highest value of size that a player can NORMALLY get for each monster.
OR you can give me codes which I can edit the size values and I'll just do trial and error to see which values can give me gold crown king/mini sizes.

The main point of all of this is to get those two awards:

[Image: ULES01213_00000.jpg]

GOOD LUCK! Big Grin

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09-09-2014, 06:13 AM
Post: #50
RE: Monster Hunter Freedom Unite [EU]
For now I can make a quick cheat for awards, so if you just want only to complete first row use this:
Code:
_C0 All awards in first row
_L 0x01201500 0x000000FF
Or if you want all awards on both pages:
Code:
_C0 All awards
_L 0x81201500 0x00060001
_L 0x000000FF 0x00000000
And edit actual sizes later once I release a cheat table for it, similar to one I made for MHp3rdHD which has all or at least most stats. I covered felyne stuff, awards, treasures and few other records already, so it's coming, but I'll likely not have enough time until I finish at least the plot part of Toukiden Kiwami;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-09-2014, 09:16 PM
Post: #51
RE: Monster Hunter Freedom Unite [EU]
Nah, I don't wanna see my guild card having those awards without the records themselves. It won't feel "real-like." Tongue

Anyway, I'll wait for those codes! Big Grin

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09-21-2014, 10:48 AM
Post: #52
RE: Monster Hunter Freedom Unite [EU]
Is it possible to increase damage but only for one kind of weapon? I mainly had bows in mind since it takes forever to kill anything with them but if I remember correctly, hunting horns, LBGs and maybe others were also kinda underwhelming.

Hell, if this is doable I'd love to see some kind of balancing cheat.
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09-23-2014, 04:16 PM
Post: #53
RE: Monster Hunter Freedom Unite [EU]
@LunaMoo

Any news with the codes I requested? Big Grin

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09-25-2014, 10:46 AM
Post: #54
RE: Monster Hunter Freedom Unite [EU]
Is there a way to remove specific awards? I was playing around with cheats like more blood/giant hunter, stuff like that and strangely enough, I got the Blood Onyx and King's Crown awards.

It's not that big of a deal but my last back up save was from some time ago and I definitely didn't earn these.
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09-26-2014, 06:50 AM
Post: #55
RE: Monster Hunter Freedom Unite [EU]
Are the cheatcodes of EU version also works for US version? Smile
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09-26-2014, 09:42 AM
Post: #56
RE: Monster Hunter Freedom Unite [EU]
(09-26-2014 06:50 AM)ichan09 Wrote:  Are the cheatcodes of EU version also works for US version? Smile

Apparently some do, but others don't.
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09-27-2014, 10:34 PM
Post: #57
RE: Monster Hunter Freedom Unite [EU]
(09-26-2014 09:42 AM)Eila Ilmatar Juutilainen Wrote:  
(09-26-2014 06:50 AM)ichan09 Wrote:  Are the cheatcodes of EU version also works for US version? Smile

Apparently some do, but others don't.



What are they? the working codes? Big Grin and I'm wondering why when we enable the Hp display nothings happening. How can I make the Hp appear? thanks.
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11-26-2014, 08:28 AM
Post: #58
RE: Monster Hunter Freedom Unite [EU]
A bit late since I'm lately more often busy than not and also this game is packed up like a train filled with football fans ~ one big mess. Missing training stats, but since most other stuff is on it's place here's my statistics cheat table ~ for anyone that want to mod stats and/or character/felyne variables which cannot be changed in game(like gender, face etc.) a bit without totally cheating everything.


.7z  MHFU Statistics.7z (Size: 4.9 KB / Downloads: 740)
Requires Cheat Engine and so will work only on windows.

@barbanium if you still need it, it does have monster size stats for those crowns ~ it's in % and easy to figure out, sorry so late, but well life happens.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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11-26-2014, 11:50 PM
Post: #59
RE: Monster Hunter Freedom Unite [EU]
Luna Moo:
a question
By changing the numbers of "Value" sometimes does not change ?
For example :
When I'm changing the " Value" of Chief's Quest to " x " number and then want to change the Nekoht 's Quests does not change, only left with the same number and does not change .
Why is that?
The only thing left to do is close the EC and close the PPSSPP and re- open , but just let me change 1 " Value" and then have to re-close and do the same

"Sorry for my English"

Thanks
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11-27-2014, 01:12 AM
Post: #60
RE: Monster Hunter Freedom Unite [EU]
If you freeze any of the values - don't. External programs(CE for sure) can't properly freeze values in PSP memory inside PPSSPP and depending on freeze frequency in few moments it leads to some kind of corruption and ends up showing values as "??" which you cannot modify, I belive that fits your description.

If that's your problem, just remember to only "activate"(by putting a cross in the square) scripts and labels that hide other entries, script is only one and all labels which hide anything beyond are colored green, so just avoid activating any other entries and it should be ok.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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