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Monster Hunter Freedom Unite [EU]
08-11-2014, 01:41 PM (This post was last modified: 08-11-2014 01:45 PM by barbanium.)
Post: #31
RE: Monster Hunter Freedom Unite [EU]
Alrighty! Will test it now. Big Grin

EDIT: TOTALLY WORKS! Big Grin

Post it in MHFU [US] thread as well. Tongue

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08-11-2014, 01:45 PM
Post: #32
RE: Monster Hunter Freedom Unite [EU]
^^ ok, thanks for testing.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-11-2014, 01:49 PM (This post was last modified: 08-11-2014 01:52 PM by barbanium.)
Post: #33
RE: Monster Hunter Freedom Unite [EU]
Is it a "activate only one time cheat" 'cause I tried causing the problem intentionally again when the cheat is off but I can still save. Huh

EDIT: What I meant to say is, you overwrite a save file while the cheat is still activated, will that cheat STICK to that save file so even if the cheat is off, you will no longer experience that memstick problem?

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08-11-2014, 01:51 PM (This post was last modified: 08-11-2014 01:53 PM by LunaMoo.)
Post: #34
RE: Monster Hunter Freedom Unite [EU]
It changes assembly, so it stays in there until you restart the game with it deactivated, I might add disable cheat if you really want to disable itSmile.

Edit: But it's pretty damn safe because what it does is loads 2 hashes from normal save into a register which should load a hash keept in memory(savestate), basically disabling hash check ^_^.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-11-2014, 01:57 PM (This post was last modified: 08-11-2014 01:58 PM by barbanium.)
Post: #35
RE: Monster Hunter Freedom Unite [EU]
Yeah, please do!
Whenever someone activates the cheat and discovers a problem then points the finger at the cheat codes, he can easily use disable cheat codes so there will be no complaining. Smile
Of course, I don't think the cheat will cause any trouble. I trust you. Wink
It's just, they may wrongly accuse the cheat as a cause of some problem. Big Grin

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08-11-2014, 02:03 PM
Post: #36
RE: Monster Hunter Freedom Unite [EU]
:3 Done, for MHFU US/EU, gonna do same for other versions in a moment.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-11-2014, 02:05 PM
Post: #37
RE: Monster Hunter Freedom Unite [EU]
TYVM! Big Grin

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08-11-2014, 02:18 PM
Post: #38
RE: Monster Hunter Freedom Unite [EU]
You're welcome and thanks for testing;3. Hopefully nobody ever will have to care about this stupid protection, never affected me, but it's sole existence was bothersome:3.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-11-2014, 03:35 PM (This post was last modified: 08-11-2014 03:36 PM by HenryEx.)
Post: #39
RE: Monster Hunter Freedom Unite [EU]
Haha, nice job on that code! I was just about to take a look at the problem myself. I found a slightly simpler code instruction for it, though. Wink Posted it in the general thread already, but here it is for reference.

Code:
_C0 Synchronize save
_L 0x200C0590 0x24020001
_C0 Synchronize save [disable]
_L 0x200C0590 0x00000000

It doesn't bother with loading values, it just tells the function to return "Yup, everything is alright here!"
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08-11-2014, 04:10 PM (This post was last modified: 08-12-2014 11:51 AM by LunaMoo.)
Post: #40
RE: Monster Hunter Freedom Unite [EU]
Nice use of free space, I totally forgot it still reads one address after jumping, but anyway how I did it was easy to port between different versions and is somewhat clearer to understand if anyone will ever want to do something similar for other game, so it's fine.

Earlier, before I learned that ppsspp supports breakpoints on read/write(not soo obvious, through maybe it just didn't had them back then:]) I solved this issue for MHp3rd HD in different way by just skipping / failing the whole checksum, which resulted in quite cool side effect allowing to delete old save and save only current char. In the end that deleting cheat is actually quite cool, since the game doesn't allow deleting chars natively;o.

Next day edit: now when I think about it, initially I read something when I wanted to learn why those "delay slots" are always empty in psp games, I learnt that they're unreliable on some processors and not used, hence I avoided and completely forgot about them. Not really sure if it can fail in here, but whatever, if anything, my cheat would still work, since I didn't used it. That's the thing I like the most in assembly cheatsTongue, same thing can be done in many ways.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-12-2014, 08:27 PM
Post: #41
MHFU [EU] cwcheats?
_C0 Attack x 1
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108000

_C0 Attack x 2
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108040

_C0 Attack x 4
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108080

_C0 Attack x 16
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108100

Is there something like those codes but for defence instead?
If not, how hard is it to make your own cwcheats via ppsspp?
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08-12-2014, 08:59 PM (This post was last modified: 08-12-2014 08:59 PM by barbanium.)
Post: #42
RE: MHFU [EU] cwcheats?
Go here: http://forums.ppsspp.org/showthread.php?tid=4922 Big Grin

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08-13-2014, 06:13 AM
Post: #43
RE: Monster Hunter Freedom Unite [EU]
Merged.

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08-15-2014, 09:33 PM
Post: #44
RE: Monster Hunter Freedom Unite [EU]
Before I forget about it, I made some cheats earlier, so:

Asm for invincibility and infinite stamina without freezing the value ~ thanks to which you can use it in multiplayer:
Code:
_C0 Invincibility
_L 0x200D6694 0x8622041E
_C0 Invincibility[disable]
_L 0x200D6694 0x005010211
_C0 Infinite Stamina
_L 0x2126A22C 0x8623062E
_C0 Infinite Stamina[disable]
_L 0x2126A22C 0x00701821

Fraction multipliers for def/attack if anyone will ever need a more subtle change:
Code:
_C0 Attack x XXXX / YYYYY
_L 0xE0080CCC 0x100D9298
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416XXXX
_L 0x20003334 0x2417YYYY
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//XXXX and YYYY has to be in hex
_C0 Attack x XXXX / YYYY [disable]
_L 0x200D9298 0x5E000003

_C0 defense x XXXX/YYYY
_L 0x200D9540 0x0A200CD6
_L 0x20003358 0x3C1B0880
_L 0x2000335C 0xAF683350
_L 0x20003360 0xAF693354
_L 0x20003364 0x2408XXXX
_L 0x20003368 0x2409YYYY
_L 0x2000336C 0x02080018
_L 0x20003370 0x00008012
_L 0x20003374 0x0209001A
_L 0x20003378 0x00008012
_L 0x2000337C 0x8F683350
_L 0x20003380 0x8F693354
_L 0x20003384 0x0A236551
_C0 defense x XXXX/YYYY[disable]
_L 0x200D9540 0x304200FF
Both have disable codes included, and work by multiplying(by XXXX) and dividing(by YYYY).
So for example to get multiplier of:
- 0.5 set: XXXX as 0001, YYYY as 0002,
- 1.2 set: XXXX as 0006, YYYY as 0005,
etc.

Posted that earlier for the US version where it was requested, but I actually made and tested them on the EU, since they're both partially compatible(stamina cheat will probably not work in US version for example so I didn't posted it there:3).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-06-2014, 07:52 PM
Post: #45
RE: Monster Hunter Freedom Unite [EU]
Hey LunaMoo!

May I request a monster size modifier for MHFU?

These codes for MHFU [EU] don't seem to work on PSP/PPSSPP as they crash the game:
Code:
_C0 Size Modifier (Hold Select+RT)
_L 0x99FFF674 0x00000101
_L 0xD9000000 0x090B3660
_L 0xD4000000 0x00010000
_L 0xD6000000 0x090B3660
_L 0xD6000000 0x090B3660
_L 0xD6000000 0x090B3660
_L 0xD2000000 0x00000000
_L 0x99FFF674 0x00000201
_L 0xD9000000 0x090B3660
_L 0xD4000000 0xFFFE0000
_L 0xD6000000 0x090B3660
_L 0xD6000000 0x090B3660
_L 0xD6000000 0x090B3660
_L 0xD2000000 0x00000000

I have both MHFU [EU] and [US] so you can give me the codes in either game region. Tongue

I can also play the games in PSP so if you find the codes more compatible with it than in PPSSPP, I'll gladly accept it! Big Grin

WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium
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