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XBRZ OpenGL ES Optimizations
07-14-2013, 06:17 PM
Post: #2
RE: XBRZ OpenGL ES Optimizations
OpenGL ES textures can actually use 32-bit just fine so that's not an issue (although it does require a lot of memory bandwidth which may not be ideal for mobile devices).

Probably a little bit more work but hardly worth fixing. Ideally we should reimplement XBRZ to run on the GPU instead, that would be a much bigger performance improvement, probably.
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XBRZ OpenGL ES Optimizations - kinglir - 07-14-2013, 12:04 PM
RE: XBRZ OpenGL ES Optimizations - Henrik - 07-14-2013 06:17 PM

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