Post Reply 
 
Thread Rating:
  • 8 Votes - 4.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion] 60FPS patches for PSP games that run at 30FPS
12-28-2021, 05:52 PM
Post: #856
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I wabint L.A. Rush Cw Codes
Find all posts by this user
Quote this message in a reply
01-01-2022, 09:54 AM
Post: #857
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Cheats are just memory patches.

You can for example use them to modify game code that tells the game to reduce your hp when you're hit to never do it or do the dumb way of freezing HP variable stored in memory, but it doesn't matter if you care about HP or FPS or anything else, if you know MIPS, you could in theory reprogram the game into a different game, so small modifications are often very easy, althrough low level programming can be a bit tedious and time consuming.

Most PSP games were designed with 30 fps in mind and often are very hard to patch without many game breaking issues, however there are games where FPS was limited afterwards and those often don't have any problems when you remove it's internal frame skipping.

As for why - you have to remember that PSP is a handheld device with pretty small battery, that only got worse with time, it might not matter to you, but for most people running a game for 5 hours at 30 fps was much nicer than running it for 2.5hours at 60 fps especially when all the early PSP screens had ghosting and not much benefit of running in higher fps. Many games ran under 30 fps and also often didn't had to, but the difference in gameplay time vs smoothness on the real hardware was making the time more important factor.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
01-18-2022, 07:07 PM
Post: #858
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Guys, I'm trying to follow the tutorial but my debug console doesn't show the mem thing, what gives?
Find all posts by this user
Quote this message in a reply
01-24-2022, 07:34 AM
Post: #859
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Would anyone be able to create a slowmotion code to complete the 60FPS code for Gurumin? I gave it a shot and wasn't able to find it.
https://forums.ppsspp.org/showthread.php...#pid130023
This game has never been playable in 60FPS (not even the PC release supports 60FPS), so if anyone is able to find it and complete the code I'm more than happy to throw them some money or something.
Find all posts by this user
Quote this message in a reply
02-21-2022, 02:16 AM
Post: #860
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
ayuda nesesito un parche para que el juego the Warriors me corra a 60 fps mi ULES es: ULUS10213
Find all posts by this user
Quote this message in a reply
03-01-2022, 11:23 AM
Post: #861
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-21-2022 02:16 AM)ayuda Wrote:  ayuda nesesito un parche para que el juego the Warriors me corra a 60 fps mi ULES es: ULUS10213

Here.
https://forums.ppsspp.org/showthread.php?tid=22800

https://github.com/Saramagrean
Visit this user's website Find all posts by this user
Quote this message in a reply
03-09-2022, 03:35 PM
Post: #862
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
DTM Race Driver 2 [EUR], ULES00041.ini
Code:
_S ULES-00041
_G DTM Race Driver 2 [EUR]
_C0 60 FPS
_L 0x201B6578 0x0A26D962
_C0 40 FPS [Default]
_L 0x201B6578 0x10800003
_C0 30 FPS
_L 0x201B6578 0x00000000


This code dont work. Game still work on 40fps. Anyone know why?
I love this game and I would play this game on 60fps. Please help Big Grin <3
Find all posts by this user
Quote this message in a reply
03-09-2022, 06:56 PM
Post: #863
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-18-2017 09:01 AM)LunaMoo Wrote:  Jeanne d'Arc weird 40/40 fps got corrected today which partially disables 60fps patch from here, so if anyone's interested here's a new one:
Code:
_S UCUS-98700
_G Jeanne d'Arc
_C0 60 fps
_L 0xE0011420 0x0000921E
_L 0x2000921C 0x1000000E
_C0 60 fps [Disable]
_L 0x2000921C 0x1420000E

This completely skips the code that was patched previously, so it doesn't really matter if earlier 60fps patch was disabled before activating new one or not.

Thanks! The cheat code on the first post did not work for me, but this code does!
Find all posts by this user
Quote this message in a reply
03-09-2022, 09:04 PM
Post: #864
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Any have working 60 fps cheat code for TOCA/DTM RACE DRIVER 2. Previous code on this site for this game not working and game work on 40 fps. Anyone know how to play on 60fps?
Find all posts by this user
Quote this message in a reply
03-23-2022, 04:48 AM
Post: #865
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I'm going to put a bounty on this. If someone adds a slow motion code to complete Gurumin's 60FPS code, I'll send them $50 via PayPal. No strings attached. With the 3DS eShop closing and the PSP version being the only physical version of this game released, I really want to see this game the best it can be. It's never had a KAI port or anything to have better FPS, and I'm itching to replay this game.

[Image: 1517438248-2146391879.jpg]

(01-24-2022 07:34 AM)NiiNiiNikky Wrote:  Would anyone be able to create a slowmotion code to complete the 60FPS code for Gurumin? I gave it a shot and wasn't able to find it.
https://forums.ppsspp.org/showthread.php...#pid130023
This game has never been playable in 60FPS (not even the PC release supports 60FPS), so if anyone is able to find it and complete the code I'm more than happy to throw them some money or something.
Find all posts by this user
Quote this message in a reply
05-13-2022, 03:35 AM
Post: #866
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Anyone here could please give a guide on how to made a game speed modifier? I managed to get Fate Extra running at 60fps but as expected, it runs at double speed. I've already tried the trick on searching what floating values switch when I change fps but freezing them does not work. I don't know any MIPS but I found values in the disassembly such as zz_scedisplaygetframespersec, zz_scedisplaysetframbuf, zz_scedisplaysetmod, zz_scedisplaywaitvblankstart, and zz_scedisplaywaitvblankstartcb. Could anyone give me on some advice with getting the game modifier code to run properly at 60fps?
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: