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[Discussion] 60FPS patches for PSP games that run at 30FPS
02-20-2021, 02:56 AM
Post: #841
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Did my post get eaten?

(04-23-2020 08:32 PM)Snail Cadet Wrote:  
(04-03-2020 02:14 PM)Meateor Wrote:  Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:

Code:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed

however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?

Sounds like a frameskip needs to be added to the attack animation code (possibly in multiple places). The patch will need to be updated by someone with the know how - maybe the original author.

The person who originally posted this patch (link below) did so in 2016; over 4 years ago.

The update by Kabuto still suffers from the same issues.

They also haven't been to this forum since 2017.

(04-24-2020 04:43 AM)Verymelon Benda Wrote:  Try this.
http://forums.ppsspp.org/showthread.php?...#pid124381

This was the original patch, but still has the same, if not more, issues. And like Kabuto, Solitarius hasn't been to the forum in many years.


There is no proper fix for Crisis Core as of 2021.


A real shame, because the game basically got completely remastered by fans in 2020: https://github.com/eqprog/FF7CCUP

Not being 60FPS is the one thing holding Crisis Core back from being perfect. (or playable in some people's eyes)
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02-24-2021, 01:19 PM (This post was last modified: 02-25-2021 03:01 PM by DAOWAce.)
Post: #842
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Posted in the Type-0 thread, but since this is specifically for the 60FPS patches, I'll repost a bit here:

With the 60FPS mod, I've run into cases where the AI completely breaks and stops moving, or even worse, becomes unhittable (can still target and attack, but nothing registers). You're effectively softlocked unless you have a teleport stone to leave the battle. iframes also seem to be reduced or attack hitboxes are faster or something (like FF7: Crisis Core). 60FPS is great, but, these bugs are a real problem that really degrade gameplay... though it's still better to suffer them than 30FPS in my eyes. Really a case of "pick your poison".

To try and compile a list of things I've noticed:
  • UI runs at double speed. This includes mission text (events) progressing twice as fast.
  • Camera moves twice as quickly (barely controllable when moving and turning camera).
  • 2D animations (like side NPC's mouths) move at double speed.
  • Animations randomly speed up (doesn't affect gameplay).
  • NPCs randomly move at double speed (notably in cutscenes).
  • Using the teleporter (Great Sigil) results in you running extremely slowly into it.
  • Ace (and potentially other cadets) animation glitch when interacting with certain objects (like the bar in the lounge).
  • iframes are halved.
  • AI randomly breaks entirely.
  • Hit/hurtboxes randomly break preventing you from defeating an enemy.

There might also be an issue with projectiles not firing, but I've gotta test that one more. Enemies may also have their animations halved, which lets them perform basically infinite evasion or give you no time to evade (much harder to test at 30FPS due to how visually stuttery everything is with massive input delay).

If I had any clue whatsoever in how to create these patches, I'd try my hand at fixing them, but alas I just got into PSP emulation ..and know absolutely nothing about debugging regardless.
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02-27-2021, 12:46 AM
Post: #843
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
hi , is there code 30fps available , or anything that make race driver 2006 playable?

my device is not good enough , it drops at 20-30fps at some place, starwars force unleashed can played normally using 30fps fixed,

thanks
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03-05-2021, 09:53 PM
Post: #844
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
does anyone keep cheating for [絶 体 絶命 都市 3 Zettai Zetsumei Toshi 3] (ULJS00191) 30fps because playing at 30 / 60fps Speed50 is pretty bad, I've tried changing the cpu to 120 it only got 20/20 or 15/15 & 30 / 30fps.
Please help me.
because it is very unfair if the cheat is only for workarounds
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04-18-2021, 05:38 AM
Post: #845
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Can anybody do a 60 fps cheat for DOA paradise?

I tried doing it myself to no avail, so I guess I'm willing to help with testing the hack to see if there's any issue when using it...
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