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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-03-2020, 02:14 PM
Post: #814
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Meateor - 04-03-2020 02:14 PM

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