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[Discussion] 60FPS patches for PSP games that run at 30FPS
10-29-2016, 07:32 PM (This post was last modified: 10-31-2016 12:52 AM by Lycanphoenix.)
Post: #651
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I'm trying to convert the BOOT.BIN file to C++. If I can get my compiler to work, I can turn it back into MIPS r4000. I can probably turn a bunch of other stuff into MIPS r4000 machine code while I'm at it, to (in theory) reduce the game's size and/or overhead since it wouldn't need to interpret the code.

I did some 60 FPS testing on my PSP earlier. The menu looks AMAZING at 60 FPS, it's a subtle change but feels so much better. The intro video seems to drop frames a lot, though, in addition to being too fast, and there are performance issues abound even while overclocked (I think I can see why the game was capped at 30, stuttering and screen-tearing aren't pleasant)

EDIT: So, trying to convert it to C++ just gave me a bunch of raw hexadecimal inside a 20-megabyte "C" file.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Lycanphoenix - 10-29-2016 07:32 PM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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