[Discussion] 60FPS patches for PSP games that run at 30FPS
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01-02-2016, 11:02 AM
(This post was last modified: 01-02-2016 10:44 PM by Mills.)
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![]() (01-01-2016 11:35 AM)Kabuto_Kun Wrote:(12-31-2015 10:36 AM)Mills Wrote: This is awesome. Thank you very much!. I have Archer Maclean's Mercury [EUR] and it runs perfect. Animations in menus seem to have just 30 fps so they move at 2x. But the gameplay itself runs at normal speed with no slowdows, on PSP and PPSSPP. It is a shame the programmers locked most games to 30 fps, my PSP is runing Archer Maclean's Mercury at 60fps with default cpu speed 222 Mhz. Can you post the link to LunaMoo's tutorial? If i upload savestates, do I have to look for 60 fps and 30 fps scenes?. Mercury meltdown does not have any 60 fps part, all menus and game are always at 30. I can upload savestates from Crazy Taxy Fare Wars, Mercury Meltdown, Snoopy vs the red baron (this one would look amazing at 60 FPS), The lego ones (they NEED 60 fps ![]() Would it be possible to disable that hardware filter many games use by default?. All PSP Lego games use it, or Flow, you can see dots and lines all over the screen in the attached image. In pspsdk the function that activates this ugly filter is: sceGuEnable(GU_DITHER), Would it be possible to look at disassembly in a pspsdk sample with that function, and then look at the same code in another game?. |
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