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[Discussion] 60FPS patches for PSP games that run at 30FPS
11-13-2015, 07:02 AM (This post was last modified: 01-07-2016 09:39 AM by Kabuto_Kun.)
Post: #554
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(11-13-2015 03:20 AM)VIRGIN KLM Wrote:  I'm stuck to how to make this logic to always return true.
If you want that BEQ to always return TRUE:

1- Check previous lines to see where those registers (a1 and v1) are being loaded with values and from where, so you can replace them to force that BEQ to always return TRUE.
2- Easier, you can replace "beq a1,v1 0x088336BC" with "j 0x088336BC", this one will always jump to the specified address, so it's the same result as that BEQ returning TRUE.
Using the disassembler you can right-click your BEQ line, select "Assemble Opcode" and enter the j line in there.

You are right about my GTA LCS version, cheat post edited. The same problem about re-releases happened with Burnout Legends some post above, some games have several re-releases with modifications and they still share the same game ID Dodgy : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun : Unlock FPS in PSP games ("easy method") : Permanently patch a PSP game with CW cheats.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - Kabuto_Kun - 11-13-2015 07:02 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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