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[Discussion] 60FPS patches for PSP games that run at 30FPS
06-23-2015, 08:35 PM (This post was last modified: 06-24-2015 02:07 PM by GamerzHell9137.)
Post: #496
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-18-2015 08:53 AM)LunaMoo Wrote:  Another one, half of it is pretty much same as from the first post, but I fixed it for 60 fps:
Code:
_S NPJH-50588
_G Digimon World ReDigitize
_C0 60 fps
_L 0xE0024F84 0x001D3D10
_L 0x201D3D10 0x00000000
_L 0x2032BE34 0x00000000
_C0 60 fps [Disable]
_L 0x201D3D10 0x0E274F84
_L 0x2032BE34 0x0E2CC39F

----------------------

@GamerzHell9137 copy address of each line you need to change and changed instructions then you can follow this template:
_C0 name of the cheat
_L 0x2aaaaaaa 0xbbbbbbbb
with as many _L lines as you need
where:
aaaaaaa = address_from_disassembly - 8800000(you can use standard windows calculator in programmer mode after setting "hex" if you can't do it in memory.
bbbbbbbb = value you want to write, for nop that would be 00000000

That's pretty much all you need for asm cheats, I also add 0xE type code to stop them from refreshing, but it's really not important with short cheats. You can see different code types for example in here under cw cheat.
Digimon Re Digitize has problems with timed events like Fishing and training at the GYM. The speed is like double or maybe even more fast forwarded than its supposed to.


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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - GamerzHell9137 - 06-23-2015 08:35 PM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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