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[Discussion] 60FPS patches for PSP games that run at 30FPS
04-20-2015, 05:14 PM
Post: #461
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Gehrich thanks for the detailed list. I guess the code which I forgot what was doing and was multiplying cost of spells was used for their speed previously;p, since I remember doing something with spell speed earlier;x. Oh well, have to do some things differently. That's general problem with this game ~ reuses same functions for different things and it get's hardcore at times for doing some of those things properly;c.

Already know how to patch some more background animations as I found them yesterday accidently for sure affecting water/clouds/windmills(at chocobo ranch), not sure if the same code will affect alto crystarium, through I don't really think correcting animation speed makes anything lighter since with same number of objects every frame the amount of work should be similar if not same.
Didn't really knew I patched relic animation already, heh probably accidently by something completely different, or it's just a rounding issue.
Anyway I'll probably not have much time until the weekend, so will mess with it all then. - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - LunaMoo - 04-20-2015 05:14 PM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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