Post Reply 
Thread Rating:
  • 8 Votes - 4.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion] 60FPS patches for PSP games that run at 30FPS
03-24-2015, 03:12 PM
Post: #384
RE: 60FPS patches for PSP games that run at 30FPS
Updated MH 2nd G patch which now is pretty much perfect with everything I tried except one thing which bugs me - mining in the old cave which while have proper speed for the player still has the camera movement and animation lenght set by other constants which I can't find as of yet and it looks a bit weird as animations end prematurely with camera changing too quickly.
Will probably not touch mh 3rd patch at all until I find a fix for that or give up in which case I probably just make the whole sequence finish earlier or double player speed just for that animation.
Updated mh 3rd post with more info through as I don't like seeing it repeated over and over again, guess I have some OCD about people who quote long posts when they can simply @person to direct a question or reply. So anyway, thank's for mentioning what requires my attention, but repeating it will not speed it up at all and I don't need to see my post being copied all over especially along the incomplete patch in every single one-line-post following this thread lol.:| - Custom PPSSPP Shaders! - simple CE scripts to help creating CWCheats, - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
Post Reply 

Messages In This Thread
RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-24-2015 03:12 PM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

Forum Jump: