Monster Hunter Portable 3rd HD VER
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08-06-2013, 12:53 PM
Post: #301
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RE: Monster Hunter Portable 3rd HD VER
I'm not entirely sure about the difference between non-buffered and buffered rendering but this game looks a bit sharper and better with non-buffered rendering. You can see the difference in the item icons.
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08-06-2013, 02:12 PM
(This post was last modified: 08-06-2013 02:12 PM by vnctdj.)
Post: #302
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RE: Monster Hunter Portable 3rd HD VER
(08-06-2013 08:30 AM)daxtsu Wrote: It's under Developer in the options. I've hidden it away there since typical users don't really need to turn it off(power users, sure, but those guys who are like 'HALP MAH PLEEZE, FIX IT' can use the logging to help us, lol). And this is a good thing ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-06-2013, 03:01 PM
Post: #303
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RE: Monster Hunter Portable 3rd HD VER
(08-06-2013 08:30 AM)daxtsu Wrote: It's under Developer in the options. I've hidden it away there since typical users don't really need to turn it off(power users, sure, but those guys who are like 'HALP MAH PLEEZE, FIX IT' can use the logging to help us, lol). This made my day, even those people can be useful lol. Since English is not my first language sorry for some misspelling on my posts |
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08-06-2013, 03:07 PM
Post: #304
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RE: Monster Hunter Portable 3rd HD VER
(08-06-2013 03:01 PM)Gurlok Wrote:That is, until they ask for "HAO CAN I DUMPZ MAH LOGZ?" or "I CANTZ ZEE ANY CONZOLE" or something like that?(08-06-2013 08:30 AM)daxtsu Wrote: It's under Developer in the options. I've hidden it away there since typical users don't really need to turn it off(power users, sure, but those guys who are like 'HALP MAH PLEEZE, FIX IT' can use the logging to help us, lol). PC Specs: Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz 4GB G.Skill RipJaws X DDR3 RAM PALIT GeForce GT 640 1GB DDR5 Windows 7 SP1 x64 Feel the DERP~ |
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08-06-2013, 03:31 PM
(This post was last modified: 08-06-2013 03:34 PM by solarmystic.)
Post: #305
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RE: Monster Hunter Portable 3rd HD VER
(08-06-2013 08:30 AM)daxtsu Wrote: It's under Developer in the options. I've hidden it away there since typical users don't really need to turn it off(power users, sure, but those guys who are like 'HALP MAH PLEEZE, FIX IT' can use the logging to help us, lol). Sigh. I've bolded that part in my guide to make it more visible. (It was already noted.) People need to take the time to read each step carefully. I've purposefully left out screenshots from the guide to encourage folk to read again and also, since we're in a transitionary phase when it comes to the UI (Old to NewUI), but it seems like I may have to link the options to them after all. Ain't nobody got time for that (reading), it seems. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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08-06-2013, 03:42 PM
Post: #306
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RE: Monster Hunter Portable 3rd HD VER
(08-06-2013 03:31 PM)solarmystic Wrote:(08-06-2013 08:30 AM)daxtsu Wrote: It's under Developer in the options. I've hidden it away there since typical users don't really need to turn it off(power users, sure, but those guys who are like 'HALP MAH PLEEZE, FIX IT' can use the logging to help us, lol). You have made a very good work my friend, please don't despair If people don't take the time to read carefully then it's their problem, not ours... ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-06-2013, 04:28 PM
Post: #307
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RE: Monster Hunter Portable 3rd HD VER
I completely agree with vnctdj, you did a great job, those people are at fault, they don't never read rules and guides (I'm not accusing anybody, this is referred in general), you know the drill...sadly this is something that will likely not change...
Since English is not my first language sorry for some misspelling on my posts |
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08-07-2013, 06:04 AM
(This post was last modified: 08-07-2013 06:07 AM by TheDax.)
Post: #308
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RE: Monster Hunter Portable 3rd HD VER
In theory this game should run on Android(I don't think anyone's tested up until this point, have they?); I have it running in Genymotion on my PC for fun(I'm pretty sure it translates ARM -> x86 when running ARM apps(which PPSSPP is), so when you run PPSSPP, it's going MIPS -> ARM -> x86). Here's a screenshot for laughs(click/touch for full size):
Don't let the speed fool you, it doesn't run very smoothly, though that's to be expected, given how I'm emulating it(an emulator inside an emulator is generally a Bad Idea™). I'd guess we probably still need another 6 months to a year before this gem really becomes playable on mobiles. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 09:47 AM
Post: #309
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RE: Monster Hunter Portable 3rd HD VER
An idea for the log spam in the MonHun games:
Why not have the log stack spammed log entries? E.G. if the log spams this: 'SCE function EXAMPLE22' over and over again why not have it stack with a x40 at the end (the x40 being the number of times it has been spammed) which increases as it is spammed. E.G: [15:00-15:04] SCE Function EXAMPLE 22 x 1054 <-- The spammed code (the time ticks up as well as the number times it is spammed) [15:04] ERROR missing function <-- A code that only comes up once [15:04-15:10] SCE Function EXAMPLE 22 x 68 <-- The spammed code continues to log after This would greatly decrease log files in size and make it easier to find error codes |
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08-07-2013, 09:50 AM
(This post was last modified: 08-07-2013 09:57 AM by TheDax.)
Post: #310
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RE: Monster Hunter Portable 3rd HD VER
Here's an alternate idea: allow every part of the sce libraries(say you want to log sceAtrac instead of sceKernelSemaphore) to be turned or off when it comes to logging, like JPCSP. That way one could turn off the kernel semaphore logs when hunting for say graphical issues.
My alternate idea would probably require a good bit of code to do though, and yet another interface to be made.. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 10:13 AM
(This post was last modified: 08-07-2013 10:15 AM by Poo-Tang.)
Post: #311
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RE: Monster Hunter Portable 3rd HD VER
(08-07-2013 06:04 AM)daxtsu Wrote: In theory this game should run on Android(I don't think anyone's tested up until this point, have they?); I have it running in Genymotion on my PC for fun(I'm pretty sure it translates ARM -> x86 when running ARM apps(which PPSSPP is), so when you run PPSSPP, it's going MIPS -> ARM -> x86). Here's a screenshot for laughs(click/touch for full size): Yes i have tested on Android (Have posted about the issues before in this thread). For some reason Jit crashes the Emulator straight at boot and if you disable Jit the game runs and will reach the title screen but for some reason the on-screen controls (Also hardware as tested with controller) just don't respond so can't get in game. Tested on an Xperia Z (Adreno 320 1.5ghz Quad Core S4 pro) and an Xperia Tablet S (1.3ghz Tegra 3). |
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08-07-2013, 10:18 AM
Post: #312
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RE: Monster Hunter Portable 3rd HD VER
Weird that it doesn't crash in Genymotion, then..I guess it's more flexible with ARM stuff.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 01:22 PM
Post: #313
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RE: Monster Hunter Portable 3rd HD VER
My game is in folders, what program i use to convert monster hunter 3rd HD to iso?
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08-07-2013, 02:43 PM
Post: #314
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RE: Monster Hunter Portable 3rd HD VER
(08-07-2013 01:22 PM)killzone327 Wrote: My game is in folders, what program i use to convert monster hunter 3rd HD to iso? You should read this post ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-07-2013, 10:30 PM
(This post was last modified: 08-07-2013 10:32 PM by Richjones.)
Post: #315
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RE: Monster Hunter Portable 3rd HD VER
Wondering if somebody could help me out with kind of a big problem I'm having with MHP3.
I've attached screenshots of whats going on. For some reason, after I beat the event quest to kill Zinogre, on the screen afterwards showing rewards and whatnot, when it loads to go back to the village the video goes haywire and never loads me back into town. The sad thing about this is, this is a save state so this is the only data I have for my file because for some reason it stopped letting me save the data as normal telling me "The memory card Duo~B10 used to start the game is not inserted. Please insert the Memory stick Duo~B10 used to start the game.", so I was forced to just start save stating my data. TLDR: My game will not load and I need somebody to help me get the memory card working or possibly give me save data preferably around or after when you kill Zinogre. |
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