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Naruto Shippuden - Ultimate Ninja Heroes 3
02-22-2013, 12:54 AM
Post: #34
RE: [v0.4] Naruto Shippuden - Ultimate Ninja Heroes 3
(02-21-2013 09:17 AM)Henrik Wrote:  For me it crashes a lot too making savestates. Need to look into it.

A lot in this game or a lot in general? Sucks if it's only working for me...

(02-21-2013 09:48 AM)Carter07 Wrote:  Hi, it was in windows with yesterday's build.
I never did savestates in windows until now but I found pausing the game does not make ppsspp crash when doing a savestate.

How can I make a stack trace?

If you compile and run it from Visual Studio (hit F5), when it crashes you should see something like this (on the right side, probably):

http://www.scorched3d.co.uk/wiki/images/Stack_trace.jpg

If possible, getting it to crash in a debug build is better, since the stack trace will be more accurate and skip less things.

I'm not sure what would cause problems when saving savestates, but looking harder now, this might cause crashes when loading them:

https://github.com/hrydgard/ppsspp/blob/...S.cpp#L112

If Core::Advance() is called from a syscall, instead of from the Asm runloop, it might end up returning into cleared cache (breakpoints) without any way to get back to the runloop. Theoretically, this includes __KernelIdle() and sceDisplayGetVcount(), which aside from running out of cycles would be the main way to get to Core::Advance(). But then I wonder how come they've worked for me...

But that should not affect creating savestates, so it's probably some other bug.

-[Unknown]
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Messages In This Thread
RE: [v0.4] Naruto Shippuden - Ultimate Ninja Heroes 3 - [Unknown] - 02-22-2013 12:54 AM
Error game 3D Fighting - domanhhp - 06-01-2013, 10:06 AM
Naruto Shippuden UNH3 - DatSiK_Ninja - 07-30-2013, 04:59 AM
RE: Naruto Shippuden UNH3 - TheDax - 07-30-2013, 05:00 AM
RE: Naruto Shippuden UNH3 - aki21 - 07-30-2013, 05:01 AM
help please - flyboyissac - 02-08-2014, 06:37 AM

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