Beats
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12-15-2012, 07:17 PM
(This post was last modified: 03-11-2013 05:03 PM by livisor.)
Post: #1
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Beats
DiscID: NPUG80060
ImageID: 2797.01 Version: v0.4 (2012/12/17) b5808eaf47 OS: Windows Notes: Graphics improved, but for some odd reason game can't find it's resources(files). Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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03-25-2013, 12:15 AM
(This post was last modified: 04-13-2013 03:30 PM by sfageas.)
Post: #2
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RE: Beats
Notes: Graphics improved, but for some odd reason game can't find it's resources(files).
game now goes in-game but its missing audio The problem is you must disable media engine and with the mpeg build version it doesnt work |
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05-23-2013, 08:52 PM
Post: #3
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RE: Beats
Now you can do only jamming & 'my music challenge' gives invalid address after song selection
Still problems with media engine |
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11-22-2013, 03:57 PM
Post: #4
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RE: Beats
any news?
*updating compatibility list. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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01-23-2014, 12:16 AM
Post: #5
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RE: Beats
Tested it today idk why people doesnt test all games just the games they want... this forum is to make all games compatible to work so please do your thing and test them all anyway back to the game Game works with latest build but menu is flashing no music durning game beside jamming mode can't select music (my music challenge) cuse can't find where to put all my music as Gilerme said and i hope we can play it verry soon cause im having enough of Hatsune Miku -.-
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3 O bai! Did you witness my power? |
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07-02-2014, 09:56 PM
Post: #6
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RE: Beats
I test asia version NPHG00002
v0.9.8-1526-gda32e5d no invalid address but still can't select music (my music challenge) Hmm Code: 40:03:374 CoreBackgrou E[ME]: HLE\sceAtrac.cpp:1550 sceAtracSetAA3DataAndGetID(08e95540, 131072, 1858936, 09fe7810): ATRAC UNKNOWN FORMAT I want to be a crash fixer PM me if you want to me look a game |
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07-03-2014, 11:32 AM
Post: #7
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RE: Beats
@unknown
Why your JPCSPTrace do not have return "- <- " ? Code: 20:31:44.815929 CoreBackground - -> sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3410 = 0x0 I want to be a crash fixer PM me if you want to me look a game |
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07-03-2014, 02:01 PM
Post: #8
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RE: Beats
It buffers more aggressively. This does mean, it may have not flushed if you quit the game before it logs something else.
Here, I recommend adding another function, like sceDisplaySetFramebuf or something. It will cause it to log things afterward and flush. Probably it could have a flush added on a hook to some exit game funcs.... The difference between the two versions is mainly this: The original JpcspTrace, whenever possible, writes immediately to log.txt. This is great, but it means EVERY function you track delays the thread. This breaks things, just like if PPSSPP incorrectly delayed threads. The modified JpcspTrace uses a buffer. If there's free buffer space it doesn't write to the file yet. This does mean, it may have stuff pending to write when you quit. So it's not perfect but at least it breaks less (at least for me.) -[Unknown] |
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07-03-2014, 02:53 PM
Post: #9
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RE: Beats
Thanks @unknown
JPCSPTrace Code: 23:53:47.759717 CoreBackground - -> sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3310 = 0x0 I want to be a crash fixer PM me if you want to me look a game |
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07-03-2014, 05:30 PM
Post: #10
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RE: Beats
55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/sce_lbn0x7f9d_size0x1c8358, 00000001, 000001a4)
55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 094d212c, 14): deferring result 55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 094d1e90, 50): deferring result 55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:1080 100 = sceIoLseek(4, 0, 1) 55:12:816 CoreBackgrou D[IO]: HLE\sceIo.cpp:1080 9696 = sceIoLseek(4, 25e0, 0) 55:12:816 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08e95540, 20000): deferring result 55:12:817 CoreBackgrou E[ME]: HLE\sceAtrac.cpp:1550 sceAtracSetAA3DataAndGetID(08e95540, 131072, 1858936, 09fe7810): ATRAC UNKNOWN FORMAT Well, that's slightly interesting. Probably worth logging those same things in JpcspTrace? I wonder if it's somehow reading from the wrong part of the file. -[Unknown] |
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07-03-2014, 07:57 PM
Post: #11
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RE: Beats
@unknown Not sure why "sceIoOpen 0x109F50BC 3 xxx" don't work
Code: 04:56:15.606008 CoreBackground - <- sceIoLseek 0x5, 0x99F0000, 0x26C68 = 0x26C68 I want to be a crash fixer PM me if you want to me look a game |
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07-04-2014, 06:20 PM
Post: #12
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RE: Beats
Hmm. File 3 is probably file 4 in PPSSPP. Reminds me, I've never fixed that bug. By the way, sceIoLseek is a bit tricky, it should be 5 xxxxx. The second reg arg is ignored and the offset is 64 bits (so two regs.) But, it doesn't matter the trace is clear anyway.
Anyway, what's this file 5? That would be 6. We have an sceIoOpen up to 5 only. Hmm... -[Unknown] |
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01-04-2015, 08:36 PM
Post: #13
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RE: Beats
Can you retest to see if this is working better now in the latest git build?
-[Unknown] |
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01-04-2015, 10:19 PM
(This post was last modified: 01-04-2015 10:22 PM by sum2012.)
Post: #14
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RE: Beats
Well done,test on v0.9.9.1-1402-gf188737-windows-amd64,can in-game now.
Can move to playable (01-04-2015 08:36 PM)[Unknown] Wrote: Can you retest to see if this is working better now in the latest git build? I want to be a crash fixer PM me if you want to me look a game |
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01-04-2015, 10:26 PM
Post: #15
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RE: Beats
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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