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Testing assets
06-09-2013, 07:30 PM (This post was last modified: 06-09-2013 07:38 PM by VIRGIN KLM.)
Post: #6
RE: Testing assets
(06-09-2013 06:53 PM)[Unknown] Wrote:  VIRGIN KLM, the trouble is, I have some of these samples from games already, but I can't check those into pspautotests and have automated unit tests for them. I'd like to put out tests so oioitff, gid15, hrydgard, and others can benefit from them as well.

There are definitely PSMFs without audio: some of Lunar's intro videos (XSEED logo etc.) have no audio.

I can't use any leaked utilities (ps3 sdk, etc. not that I have them either) to generate these because that "poisons" the files and means I can't redistribute them still anyway.

-[Unknown]

Then you are out of luck for the case of PCM -> ATRAC3+ mono, there's no other tool that does the conversion.

For VAG, ATRAC3 mono/stereo and ATRAC3+ stereo though I tested all of the tools that I listed.

Technicaly you could mux a PSMF video file without an audio stream.
The issue though is that those files get generated with an encoder that is provided by Sony. That means that some bugs may be related to how the Sony encoder encodes the data that can't get reproduced with any other encoder. (Both Audio and Video cases) So if you encode ATRAC3 with Goldwave or put an AVC steam on a PSMF file that in encoded with DivX let's say it could turn different results from the ones that are encoded using Sony's tools which would make debugging a wild goose hunting.
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Messages In This Thread
Testing assets - [Unknown] - 06-08-2013, 03:03 AM
RE: Testing assets - BubblegumBalloon - 06-08-2013, 10:49 AM
RE: Testing assets - VIRGIN KLM - 06-09-2013, 06:26 PM
RE: Testing assets - [Unknown] - 06-09-2013, 06:53 PM
RE: Testing assets - VIRGIN KLM - 06-09-2013 07:30 PM
RE: Testing assets - BubblegumBalloon - 06-09-2013, 07:16 PM
RE: Testing assets - BubblegumBalloon - 06-09-2013, 07:35 PM

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