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PPSSPP Symbian Port
10-14-2013, 05:48 PM
Post: #916
RE: PPSSPP Symbian Port
Hello just curies if AC3+ plugin is there as I really would like to try it on with sound Smile
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10-14-2013, 06:04 PM
Post: #917
RE: PPSSPP Symbian Port
Just increased optimisations from level 2 to level 3 for Symbian build.
See: v0.9.1-1864-gf86830b

Tell me if you get any performance improvement.

misiozol: atrac3+ plugin is extremely slow, even on high-end Android devices. Best to wait for the new atrac3+ code that is coming soon.
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10-14-2013, 07:42 PM
Post: #918
RE: PPSSPP Symbian Port
(10-14-2013 06:04 PM)xsacha Wrote:  Just increased optimisations from level 2 to level 3 for Symbian build.
See: v0.9.1-1864-gf86830b

Tell me if you get any performance improvement.

Some of games was in Black Screen but now it's working ( but slow) like spider man Friend or foe and Some are still in green screen while playing (like Naruto Shippuden Impact) also there is some graphics fixed in some games (like showing the black suit in Spider man web of shadows) But still when I try to save it, it crash or unable to save and when I try to save (like writing a name) the text is hard to see
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10-14-2013, 07:59 PM
Post: #919
RE: PPSSPP Symbian Port
Well I did manage to get it working but it seems it's very slow ,phone is nokia pureview 808 , while some chess is about 20-30fps but wipeout ,motorstorm have about 6-7fps and crash while loading game not menu title just game to play , have try many settings and it seems none is making any effect while assassins creed have heavy artifacts same with WRC fia world rally . Am I doing something wrong or is there any particular setting build is latest for symbian v0.9.1-1866-g8299c14 , is installed on internal phone memory same as games i'm out of ideas any one have one pls share ?
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10-14-2013, 11:19 PM
Post: #920
RE: PPSSPP Symbian Port
For anyone experiencing saving issues, please try disabling "Hardware Transform".
It will make game slower but resolved some saving issues on my phone.
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10-15-2013, 10:03 AM
Post: #921
RE: PPSSPP Symbian Port
what is the funtion of these setting ?
1.disable scentil test
2.always depth write
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10-15-2013, 12:01 PM (This post was last modified: 10-15-2013 12:03 PM by xsacha.)
Post: #922
RE: PPSSPP Symbian Port
I increased optimisation level and fixed some bugs. It should feel noticeably faster and less buggy in latest revision.

(10-15-2013 10:03 AM)adrianoctav Wrote:  what is the funtion of these setting ?
1.disable scentil test
2.always depth write
These are graphical operations on the scene.
1. Ignores tests against the stencil buffer.
2. Always writes to the depth buffer (so that depth testing can be performed on those objects). Even though it may not be needed.
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10-15-2013, 01:45 PM (This post was last modified: 10-15-2013 01:48 PM by adrianoctav.)
Post: #923
RE: PPSSPP Symbian Port
okay thanks , and at texture scaling and texture filtering setting , what's the best setting ?

And ''low quality spline/bezier (speed up)'' / ''texture code speedhack'' should i turn it on ?

Thanks
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10-15-2013, 02:15 PM (This post was last modified: 10-15-2013 02:18 PM by bhavin192.)
Post: #924
RE: PPSSPP Symbian Port
(10-15-2013 01:45 PM)adrianoctav Wrote:  okay thanks , and at texture scaling and texture filtering setting , what's the best setting ?

And ''low quality spline/bezier (speed up)'' / ''texture code speedhack'' should i turn it on ?

Thanks

I think you should refer to these threads

http://forums.ppsspp.org/showthread.php?tid=5236

http://forums.ppsspp.org/showthread.php?tid=1757

Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
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10-16-2013, 12:53 PM (This post was last modified: 10-16-2013 01:14 PM by xsacha.)
Post: #925
RE: PPSSPP Symbian Port
Good news.. Atrac3+ support coming your way!

https://github.com/hrydgard/ppsspp-ffmpe...2a428caad1
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10-16-2013, 05:01 PM
Post: #926
RE: PPSSPP Symbian Port
(10-16-2013 12:53 PM)xsacha Wrote:  Good news.. Atrac3+ support coming your way!

https://github.com/hrydgard/ppsspp-ffmpe...2a428caad1

nice work
can you please upload *.lib of symbian (when you compile it) to file sharing I dont want to download whole ffmpeg

Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
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10-17-2013, 01:32 AM
Post: #927
RE: PPSSPP Symbian Port
(10-16-2013 05:01 PM)bhavin192 Wrote:  
(10-16-2013 12:53 PM)xsacha Wrote:  Good news.. Atrac3+ support coming your way!

https://github.com/hrydgard/ppsspp-ffmpe...2a428caad1

nice work
can you please upload *.lib of symbian (when you compile it) to file sharing I dont want to download whole ffmpeg

The libs are in that link but they require new PPSSPP (v0.9.5) which isn't released yet.
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10-17-2013, 11:44 AM (This post was last modified: 10-17-2013 11:52 AM by bhavin192.)
Post: #928
RE: PPSSPP Symbian Port
The shaders are still not displayed they are only in sis
1931

edit: copied assets from win
shaders are displayed but not working

Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
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10-17-2013, 12:14 PM
Post: #929
RE: PPSSPP Symbian Port
I had some expreiments and this is the results: I have the latest one and crash tag team racing is working! inthe menus its woek smooth and well. The gameplay is about 8-10 fps. But other games not work, i cant get them to work. Daxter crashes out, Castlevania freeze after the Konami logo, Tenchu Shadow assasin freeze when loading the first stage. Am i doing something wrong?

BTW great work sacha!
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10-17-2013, 02:35 PM (This post was last modified: 10-17-2013 02:45 PM by xsacha.)
Post: #930
RE: PPSSPP Symbian Port
(10-17-2013 11:44 AM)bhavin192 Wrote:  The shaders are still not displayed they are only in sis
1931

edit: copied assets from win
shaders are displayed but not working

You need 'buffered rendering' turned on for shaders.

Not sure why you needed to copy them. Where were they located in your .sis?

(10-17-2013 12:14 PM)CaptainCarnage Wrote:  But other games not work, i cant get them to work. Daxter crashes out, Castlevania freeze after the Konami logo, Tenchu Shadow assasin freeze when loading the first stage. Am i doing something wrong?

Did these games work before? What was the last version you found them working?

I just looked at the forum here: http://forums.ppsspp.org/showthread.php?tid=3968 and it says that Castlevania freezes after Konami logo. It says you have to skip it by pressing 'Start' very fast otherwise you'll get stuck on a black screen. From the error description, it would look to be a media engine bug -- since we enforce media engine on from now. I'll add it to the issue.
The other games probably have a similar issue.
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