PPSSPP Symbian Port
|
04-16-2013, 05:51 PM
Post: #346
|
|||
|
|||
RE: PPSSPP Symbian Port
(04-16-2013 06:14 AM)xsacha Wrote:(04-16-2013 02:38 AM)trini_fella Wrote: O how i wish Jetpack Joyride would run smoothly on the N8!!! so, what's your prediction about the performance that a nokia N8 will be able to achieve with next updates? |
|||
04-16-2013, 11:10 PM
(This post was last modified: 04-16-2013 11:11 PM by xsacha.)
Post: #347
|
|||
|
|||
RE: PPSSPP Symbian Port
N8 will be able to play Jetpack Joyride perfectly as it is only a Mini. Not saying when though.
|
|||
04-17-2013, 05:16 AM
Post: #348
|
|||
|
|||
RE: PPSSPP Symbian Port
I hope that my Nokia 700 also will be able to play Jetpack Joyride...
|
|||
04-17-2013, 06:02 AM
Post: #349
|
|||
|
|||
RE: PPSSPP Symbian Port | |||
04-17-2013, 04:46 PM
(This post was last modified: 04-17-2013 06:45 PM by trini_fella.)
Post: #350
|
|||
|
|||
RE: PPSSPP Symbian Port
(04-16-2013 06:14 AM)xsacha Wrote:(04-16-2013 02:38 AM)trini_fella Wrote: O how i wish Jetpack Joyride would run smoothly on the N8!!! Yea i know it will surely. Just look how much you've done so far since the emulator dropped. Now heard about it but I mean the progress has been breath-taking. Continue doin the good work, n i'm sure it has been said already, but given that all other have abandoned symbian (in terms of developers n even nokia!), you are the last hope for Symbianity (Symbian + humanity) My cousin has like hundreds of mini games on his psp. Im thinking about like testing a few. I saw the list with like 30 games or so that were posted earlier for the n8, with like paper wars and alien zombie death. These games work because they what, don't abuse textures, or don't have too much goin on on the screen? SOmething so? Just looking for a lil direction as to which additional mini games cud work on the n8. By the way a few on that list don't even work for me, like apache overkill and paper wars for sure |
|||
04-17-2013, 06:37 PM
Post: #351
|
|||
|
|||
RE: PPSSPP Symbian Port
And why does tehra dark warrior work so smoothly on the n8 anyway??
|
|||
04-17-2013, 10:12 PM
Post: #352
|
|||
|
|||
RE: PPSSPP Symbian Port | |||
04-17-2013, 11:43 PM
Post: #353
|
|||
|
|||
RE: PPSSPP Symbian Port
well that's what i was thinking myself, since Sacha said that was wats wrong with Jetpack Joyride
|
|||
04-18-2013, 12:40 AM
(This post was last modified: 04-18-2013 12:43 AM by xsacha.)
Post: #354
|
|||
|
|||
RE: PPSSPP Symbian Port
(04-17-2013 06:37 PM)trini_fella Wrote: And why does tehra dark warrior work so smoothly on the n8 anyway?? It's a Mini, like Jetpack Joyride. But yes, it doesn't abuse textures. The texture handling in PPSSPP isn't that great yet. Why are our textures so much bigger? The PSP console used many tricks to fit these textures in to video RAM (of only 2MB!). One of them includes using paletted textures. These are incredibly small but mobile phones can't do these. Instead, in PPSSPP we create a full blown 32-bit texture when a paletted texture is requested. The difference is that we create an enormous texture and the PSP would have not even noticed it. This fills up the N8's 32MB VRAM (of which only about 25MB is available) very quickly! This can definitely be optimised! Why did Nokia not allow the GPU to share system RAM? This was because the N8 had a huge amount of video RAM at the time. 32MB was the biggest you could find on a mobile device. At the same time, the iPhone 4 had NO video RAM. So, on the N8, the 256MB RAM was used for applications only. Meanwhile on the iPhone 4, 192MB of RAM was dedicated for applications and 64MB could be used for the GPU. Note: 64MB still isn't enough for Jetpack Joyride but phones with 512MB RAM typically shared 128MB with the GPU. The Nokia 700/701/808 resolved this issue by having dedicated video RAM of 128MB. It still doesn't use any of the (now 512MB) system RAM but it doesn't need to. |
|||
04-18-2013, 10:15 AM
Post: #355
|
|||
|
|||
RE: PPSSPP Symbian Port
I dont know why but im having problems with Native_lib.mmp.
This is log of error: http://pastebin.com/gV7gFNvk |
|||
04-18-2013, 01:44 PM
Post: #356
|
|||
|
|||
RE: PPSSPP Symbian Port
Thanks for clearing that up Sach. So it's all about textures. Cool!!! As soon as the month is up n my exams are thru, i'll try ever single game my cousin has and see which ones aren't texture-crazy!!!!!!!
|
|||
04-19-2013, 11:06 AM
Post: #357
|
|||
|
|||
RE: PPSSPP Symbian Port
When a new version for Symbian
WILL? |
|||
04-19-2013, 11:42 AM
Post: #358
|
|||
|
|||
RE: PPSSPP Symbian Port | |||
04-19-2013, 06:06 PM
Post: #359
|
|||
|
|||
RE: PPSSPP Symbian Port
Perhaps this idea can not be implemented, but playing on the emulator I more often thought of to bring the quick launch games icons in the smartphone menu.
What do you think about this? |
|||
04-19-2013, 06:42 PM
Post: #360
|
|||
|
|||
RE: PPSSPP Symbian Port
(04-19-2013 06:06 PM)DEAD_anarchy Wrote: Perhaps this idea can not be implemented, but playing on the emulator I more often thought of to bring the quick launch games icons in the smartphone menu. :O How could yo know what i was thinking about well, a folder named ppsspp, inside it the emulator and shortcuts to the games, you open a game and the emulator loads the last known locatio of the game file. But this is not so important and wont affect the user experience that much |
|||
« Next Oldest | Next Newest »
|