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Marvel Ultimate Alliance 1
05-31-2013, 05:04 PM
Post: #1
Marvel Ultimate Alliance 1
Genre : A-RPG (Action Role-Playing Game)
Region : US
Format : CSO
Version : v0.7.6-905-g9832e24
Game ID : ULUS10167
OS : Windows 8
Compatability : Nothing
Notes : Crash after select the Game File


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05-31-2013, 05:06 PM
Post: #2
RE: Marvel Ultimate Alliance 1
Mind clicking "Ver detalles del problema" for us and posting a screenshot of what it says?

Also, are your GPU drivers and DirectX up to date?
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06-02-2013, 06:46 AM
Post: #3
RE: Marvel Ultimate Alliance 1
(05-31-2013 05:06 PM)daxtsu Wrote:  Mind clicking "Ver detalles del problema" for us and posting a screenshot of what it says?

Also, are your GPU drivers and DirectX up to date?

1)Here the log:
Firma con problemas:
Nombre del evento de problema: APPCRASH
Nombre de la aplicación: PPSSPPWindows.exe
Versión de la aplicación: 1.0.0.0
Marca de tiempo de la aplicación: 51aaf5e0
Nombre del módulo con errores: StackHash_55bd
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 00000000
Código de excepción: c0000005
Desplazamiento de excepción: PCH_BD_FROM_ntdll+0x00016954
Versión del sistema operativo: 6.2.9200.2.0.0.768.101
Id. de configuración regional: 3082
Información adicional 1: 55bd
Información adicional 2: 55bdb125e5f5eebba32ff4470f6d6db1
Información adicional 3: d8e7
Información adicional 4: d8e728cfa3b4627b86f2920172200c49

Lea nuestra declaración de privacidad en línea:
http://go.microsoft.com/fwlink/?linkid=190175

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
C:\Windows\system32\es-ES\erofflps.txt

2)Yes, Of course they are

Cya~
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06-21-2013, 04:32 AM (This post was last modified: 06-21-2013 04:50 AM by maxmag.)
Post: #4
RE: Marvel Ultimate Alliance 1
Dont Work Yet.

I got some Yellow Warnings

[Image: 61ue.png]
[Image: vul3.png]
[Image: 7wvj.png]

(At this moment the game would not go on, )
[Image: l9w.png]

My Configs:
[Image: wg4.png]

Sound Enabled
Tested with Dynarec(JIT) Enabled (Force Closes itslef with warning)
EDIT: Tested again with Dynarec and It would not pass at the loading start screen too
Tested with Interpreter (Its would not pass at the loading start screen)
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07-16-2013, 02:12 PM (This post was last modified: 07-18-2013 07:53 PM by vnctdj.)
Post: #5
Marvel Ultimate Alliance 1 crash
Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done.
11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware.
11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa
11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file...
11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance
11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\
11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040
11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled)
11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24
11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80
11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790
11:24:996 root         N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso...
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048)
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768)
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504)
11:25:043 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success
11:25:065 LiteLoading  I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 3880
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 2688
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:127 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:128 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 28
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 4056
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
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07-18-2013, 07:54 PM
Post: #6
RE: Marvel Ultimate Alliance 1 crash
(07-16-2013 02:12 PM)maiweijie Wrote:  
Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done.
11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware.
11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa
11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file...
11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance
11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\
11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040
11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled)
11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24
11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80
11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790
11:24:996 root         N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso...
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048)
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768)
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504)
11:25:043 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success
11:25:065 LiteLoading  I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 3880
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 2688
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:127 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:128 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 28
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 4056
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:

You have to post in the game's thread, please do a search before creating a new thread...

I merge.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-20-2013, 10:31 AM
Post: #7
Marvel ultimate alliance
Title: Marvel ultimate alliance
Genre: Action
Region: US
Format: CSO
Version: v0.8.1-1704
Game ID: ULUS10167
OS: Windows xp sp3 x86
Compatability: Playable ( speed 150 % very good )


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08-20-2013, 10:36 AM
Post: #8
RE: Marvel ultimate alliance
There is already a thread about the game here, please do a search the next time. Nonetheless to say this is a good info, I suggest to merge this thread to the main one and move it to the playable list Smile

Since English is not my first language sorry for some misspelling on my posts
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08-20-2013, 12:09 PM (This post was last modified: 08-20-2013 12:24 PM by sfageas.)
Post: #9
RE: Marvel Ultimate Alliance 1
Moved but need a bit of test and movies don't work(problem with Framebuffer)
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01-04-2014, 02:22 PM
Post: #10
RE: Marvel Ultimate Alliance 1
Movies work only in Software mode (but then the game plays super-slow)
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05-19-2014, 02:16 AM
Post: #11
RE: Marvel Ultimate Alliance 1
Which configuration du you use for this game? Smile
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05-22-2014, 05:55 PM
Post: #12
RE: Marvel Ultimate Alliance 1
I had last tried this on v 0.9.6 or 0.9.7
It was working at full speed with minimal lag when the larger bosses appeared
0.9.8 lags
Last I checked

My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

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07-14-2014, 03:21 AM
Post: #13
RE: Marvel Ultimate Alliance 1
My game doesnt even go past the rated t for teen logo. Any suggestions? Using the latest build.
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02-19-2017, 01:06 PM
Post: #14
Viewing Marvel: Ultimate Alliance Cutscenes
Hi guys, could you tell me what I need to do to view cutscenes in PPSSPP?. I have put together a Marvel: Ultimate Alliance video which is incomplete because I cannot see the "Shattered Alliance" cutscene after defeating Doctor Doom. As things stand I can hear the audio from that cutscene, but I can't see what's going on.

Additional Information
Title: Marvel: Ultimate Alliance
Genre: A-RPG (Action Role-Playing Game)
Region: US
Format: ISO
Version: ??
Game ID: ULUS10167
OS: Windows 10 Home Edition - 32 bit operating system
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02-20-2017, 08:19 PM
Post: #15
RE: Marvel Ultimate Alliance 1
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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