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Buffered Render On PowerVR SGX540 Problems !!
05-07-2013, 01:46 PM
Post: #41
RE: Buffered Render On PowerVR SGX540 Problems !!
No, SCL has PowerVR530 which is actually pretty old and bad compared to other PowerVR GPUs (no offense).
Besides these builds are highly experimental as they're adding linux 3.0.8 kernel which was previously impossible for this device, even trying UART on it was a total pain and fustration.
So this is pretty much a miracle, and moreover the chipset is a TI omap 3xxx (3630 if I'm not wrong)

So to put it simple..
one, you won't use a driver of an older GPU on newer ones
two, the driver has been coded specifically for that chipset (which is also old and why it was such a pain to deal with it until OmapZoom gave some help).

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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Messages In This Thread
RE: PowerVR SGX 531? - GuilhermeGS2 - 05-30-2013, 01:15 PM
RE: Buffered Render On PowerVR SGX540 Problems !! - kenny43 - 05-07-2013 01:46 PM
PowerVR SGX 531? - rhua hianc - 05-30-2013, 12:24 PM
RE: PowerVR SGX 531? - kenny43 - 05-30-2013, 12:40 PM
Error images powevr. - matheus ans - 06-05-2013, 11:05 PM

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