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god of war armv6 not really important
05-25-2013, 01:41 PM (This post was last modified: 05-25-2013 05:12 PM by slamandar.)
Post: #1
god of war armv6 not really important
Hellow,

i had tested god of war un a weak devise (galaxy mini pop plus)

And it suprise me because the game work in the menu on 8 ~9 fps

and in the game its 5 drop to 3.5 fps with framskipping

I dont seed that i would this game run full speed in that phone ,its just to make

developers know that ppsspp is more better and compatible and they do a great

work in this emulator , and we can play this game in good speed on the futur with

decent device like the s3 now

And sorry for my baaad english

ps : i use Hyperion 8 [ROM]


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05-25-2013, 02:47 PM
Post: #2
RE: god of war armv6 not really important
U used buffer rendering? The graphics, in screenshot, seems that is using.

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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05-25-2013, 03:24 PM
Post: #3
RE: god of war armv6 not really important
(05-25-2013 02:47 PM)GuilhermeGS2 Wrote:  U used buffer rendering? The graphics, in screenshot, seems that is using.

No i didn't use buffer rendering whay? I think the graphics is fine
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05-27-2013, 07:27 AM
Post: #4
RE: god of war armv6 not really important
(05-25-2013 02:47 PM)GuilhermeGS2 Wrote:  U used buffer rendering? The graphics, in screenshot, seems that is using.

Low resolution phone.
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05-27-2013, 02:51 PM
Post: #5
RE: god of war armv6 not really important
(05-27-2013 07:27 AM)xsacha Wrote:  
(05-25-2013 02:47 PM)GuilhermeGS2 Wrote:  U used buffer rendering? The graphics, in screenshot, seems that is using.

Low resolution phone.

You is right.

Phones: Galaxy S10 Lite and Redmi Note 6 Pro

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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05-27-2013, 05:41 PM
Post: #6
RE: god of war armv6 not really important
yes he is right ^^
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