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Saint Seiya Omega: Ultimate Cosmo
12-01-2012, 08:53 AM (This post was last modified: 04-23-2014 04:13 PM by vnctdj.)
Post: #1
Saint Seiya Omega: Ultimate Cosmo
ppsspp git on 30/11/2012

BGM works but noisy

V.S mode working great but missing character . (jpcsp also got same issue)
Story mode crash


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12-08-2012, 03:58 PM (This post was last modified: 02-19-2013 10:34 PM by Henrik.)
Post: #2
Saint Seiya Omega
Software/Game tested: Saint Seiya Omega
Game version(US/JP/EU/WWE): JPN
File format(ISO/CSO/EBOOT): ISO
Compatibility level(nothing/intro/menus/ingame/playable): ingame
Other info: No char appeared, only stage
Device: PC, Windows 8 X64

Screenshots:

OBS: I dunno how put spoiler in this forum!

[Image: PPSSPPWindows08-12-201214-10-27-414_zpsb9814d8e.png]
[Image: PPSSPPWindows08-12-201214-10-28-131_zps5c75dbf4.png]
[Image: PPSSPPWindows08-12-201214-11-10-772_zpsfb0eb930.png]
[Image: PPSSPPWindows08-12-201214-11-18-921_zps264a01cd.png]
[Image: PPSSPPWindows08-12-201214-11-35-969_zpsd657841d.png]
[Image: PPSSPPWindows08-12-201214-11-43-869_zps6f7cd3b4.png]
[Image: PPSSPPWindows08-12-201214-11-44-805_zps48b3ed72.png]
[Image: PPSSPPWindows08-12-201214-12-07-126_zpscab72be8.png]
[Image: PPSSPPWindows08-12-201214-12-12-794_zps51617910.png]


Video:



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12-12-2012, 01:20 PM
Post: #3
RE: Compatibility - Saint Seiya Omega
Software/Game tested: Saint Seiya Omega
Game version(US/JP/EU/WWE): JPN
File format(ISO/CSO/EBOOT): ISO
Compatibility level(nothing/intro/menus/ingame/playable): ingame
Other info: No char appeared, only stage
Device: Android, 4.0.4 rooted

Same as the PC version, looks amazing except a tiny bit slow and no characters. My word, you guys are really getting there huh? Keep it up!! Big Grin


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12-14-2012, 01:50 PM
Post: #4
RE: Compatibility - Saint Seiya Omega
I think it need GU_CMD_BOUNDINGBOX or GU_CMD_BJIMP display list command .Unfornaturely not implemented yet .
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12-15-2012, 04:11 PM (This post was last modified: 12-15-2012 04:13 PM by Lunedi.)
Post: #5
RE: SAINT SEYIYA Ω Utimate Cosmo
(12-01-2012 08:53 AM)jacky400 Wrote:  (jpcsp also got same issue)

Ehm.. Nope, in JPCSP i've recorded 2 videos and works excellent







Cya~
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12-16-2012, 05:32 AM
Post: #6
RE: SAINT SEYIYA Ω Utimate Cosmo
Yes but need to disable save GE to texture , which also disable the high resolution
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12-16-2012, 12:59 PM (This post was last modified: 12-16-2012 12:59 PM by Lunedi.)
Post: #7
RE: SAINT SEYIYA Ω Utimate Cosmo
(12-16-2012 05:32 AM)jacky400 Wrote:  Yes but need to disable save GE to texture , which also disable the high resolution

He talked about models, no about resolution .-."

Cya~
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02-02-2013, 07:58 PM (This post was last modified: 02-02-2013 07:59 PM by srdjan1995.)
Post: #8
RE: SAINT SEYIYA Ω Utimate Cosmo
When i disable Buffered Rendering i see some part of characters... or something like that. Big Grin I hope this no characters issue will be fixed soon. Wink
   

PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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02-14-2013, 12:26 AM
Post: #9
RE: SAINT SEYIYA Ω Utimate Cosmo
hey guys, any news about this game?? how in the latest build ?is the character appear now?

sory for question, because I didnt have this game Blush
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02-14-2013, 01:12 AM (This post was last modified: 02-14-2013 01:14 AM by jacky400.)
Post: #10
RE: SAINT SEYIYA Ω Utimate Cosmo
"spike character" shows in buffered rendering as well since the render-to-texture build . not too sure what issue it is related to ? vertex decode issue ?

[raven02]


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02-14-2013, 09:04 PM
Post: #11
RE: SAINT SEYIYA Ω Utimate Cosmo
Why is this game in playable section? It should be in in game section, cuz characters are invisible, so it's not playable. Please, change this.

PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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02-15-2013, 12:46 PM
Post: #12
RE: SAINT SEYIYA Ω Utimate Cosmo
dear ppsspp team
please fix this graphic so the character appear
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02-19-2013, 10:33 PM
Post: #13
RE: Compatibility - Saint Seiya Omega
I've fixed the characters now, they're a bit stretched because of a framebuffer-texture issue though.

Moving to playable, even if a slight bit broken graphically.
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02-20-2013, 02:31 AM
Post: #14
RE: Compatibility - Saint Seiya Omega
(02-19-2013 10:33 PM)Henrik Wrote:  I've fixed the characters now, they're a bit stretched because of a framebuffer-texture issue though.

Moving to playable, even if a slight bit broken graphically.

Thanks!Big Grin

Bleach
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02-22-2013, 08:17 AM
Post: #15
RE: Saint Seiya Omega
some body help, the character now appeared,but the graphic was bad,and crash,, I think it still in-game
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