Online Support (PRO Online)
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11-26-2013, 09:26 PM
(This post was last modified: 11-26-2013 09:30 PM by Kyhel.)
Post: #399
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RE: Online Support (PRO Online)
@nightmesh yeah, if you open the log journal, then use filter to only display sceNet log, then look at those functions in the log :
Code: sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown) Code: int sceNetAdhocPtpOpen(const char *srcmac, int sport, const char *dstmac, int dport, int bufsize, int rexmt_int, int rexmt_cnt, int unknown) I think these are the 2 implemented functions that negotiates the ports, but since not all functions are not implemented, many games won't work, wether you forward ports or not. @cloud1250000 I'm really new to Github and windows programming, so i'll wait tomorrow and pull a request to adhoc-support branch on hrydgard's repo. @Rosenkahara if you don't want to mess around with router, modem whatever, if it doesn't work, try Tunngle, i heard it made wonders, but don't ask me to explain how it works, it's pretty simple and you can find the information you need on THEIR forums Kyhel, French Student Thanks to all PPSSPP team for this amazing emulator ! Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241 Please read the whole post. |
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