CwCheat Support
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11-01-2013, 12:42 AM
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RE: CwCheat Support
@Vovan400 codes which crashes game on ppsspp while working on psp could be divided on at least two types:
One would be the codes changing game assembly code - those can crash simply by slight differences caused by emulation inaccuracy even if game seems to work perfectly. Other case would be more general for all the codes that uses unimplemented or possibly not properly implemented code types. 0xD type code would be most obvious because it's also commonly used as an conditional which prevents the code from running in unwanted moments exactly to avoid crashes and stuff alike. It could also be related to CW cheat implementation as a whole which is non-existent I would say, I mean ppsspp doesn't run any extra application called "CW cheat", just uses it's code formatting and translates that to emulator language directly. This is way better actually and if there was such need ppsspp could get totally new code types or do whatever we could wish for, we could even write codes that could switch emulator features depending on what happens in game without being limited by external programs nor hardware limitations as with real psp+cw cheat, but at the same time results with existing, especially with badly written codes, may vary possibly causing crashing in some cases, not much really to do about that except rewriting those codes specially for ppsspp ![]() http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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