CwCheat Support
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09-21-2013, 01:56 PM
(This post was last modified: 09-21-2013 01:57 PM by dlanor.)
Post: #434
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RE: CwCheat Support
(09-20-2013 11:08 AM)Difference Wrote: So the format likeThat format looks fine to me, similar to what I use myself and similar to what I see when opening a cheat.db file in a text editor. But since you say that cheats last worked for you in a rather old version of PPSSPP, perhaps you are now missing something that is required for cheat activation in the newer versions. In order to get any cheat functionality you must have enabled the global cheats flag in the system settings. And with the new menu structure you find that setting as: "Game Settings" >> "System" >> "Enable cheats" NB: The above refers to the PPSSPP on-screen button menu, not a "Windows OS" menu bar It's only when this setting is active that PPSSPP will load cheat ini files for the games and allow use of the in-game cheats menu to enable or disable individual cheats on-the-fly. This works fine for me with all the latest beta versions I've tried (including one DL'ed last night). But since these are beta versions there is always the possibility that some things may not work as expected. For one thing I've heard that not all cheat opcodes are implemented yet, such as 'Joker' codes, and it might also affect multi-poke instructions such as your cheat list seems to depend on. Another thing to consider is that some program code manipulation cheats will only have proper effect if loaded before the JIT compilation of the affected program segment. So changing such cheats back and forth during a game session will not always work (depends on current JIT methods). But I don't think this will affect the cheat codes you listed, as they seem to be simple patches into data space, not program code space. Best regards: dlanor |
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