CwCheat Support
|
09-15-2019, 09:55 PM
![]() |
|||
|
|||
RE: CwCheat Support
Yeah you can create "CWCheats starting with "Cheat Engine", you just have to re-calculate some addresses, simple math and some basic knowledge about PSP and PPSSPP would be required then use CWCheat formatting, but that's exactly why I mention my cheat table and keep a link to it in my signature as that cheat table will easily create simple cheats with proper formatting and all of that for you and will also be useful when creating more advanced cheats as it prints you the address you would need for PPSSPP's dissassembly.
I created that cheat table because I was tired to re-post things which were simple to me and required lenghty explanations for others, but in the end I also use it whenever I start doing any new cwcheat doesn't matter if it would be a god mode cheat or right analog patch. Well maybe I don't use it when I'm working around emulation problems in games which also can be improved via cwcheats, but using PPSSPP debugging features is usually enough for that. You should understand that what we call "cheats" are generally memory patches, you can either patch some variables stored in memory and force them to be at specific values, or you can check what code modifies(writes) or reacts to(reads) that value and patch that code to behave differently. CWCheat used in PPSSPP or psp's cheat plugins is just a specific text format you have to put your cheats for the software to understand which location in memory to patch with what value. You can look for CWCheat syntax online, but the useful cheat formats could be even found in this thread and for the basic cheats, my cheat table as I mentioned generates the proper CWCheat format. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|