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CwCheat Support
03-13-2019, 03:45 PM
Post: #1081
RE: CwCheat Support
No offense, but TempAR runs MUCH better on my PSP/Vita. I try using CWCheat Codes, and I either get nothing, or it crashes the Game/System. But I use TempAR, and I get the Codes working, and little to no Issues. Not to mention, I can find Codes easier.
Also, with CWCheat, what is with all the Duplicate Codes?????????? For example, look at Grand Theft Auto (any of them) or the 2 God of War Games. There are Duplicates or even Triplicate Codes.
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03-13-2019, 05:50 PM
Post: #1082
RE: CwCheat Support
@Smoker1 I feel like I repeat myself in this thread far too many times by now, but PPSSPP has it's own cheat engine which works natively, it doesn't support neither CWCheat, TempAR nor any other plugin for that matter and is superior to all of those since it doesn't actually fight with the game for the very limited psp's processing power.

Some starting notes:
- Temp AR is not a cheat format, it's plugin that uses cwcheat and if I recall some other action replay format.
- Cwcheat is a name of both cheat format supported by pretty much every psp cheat plugin and one of the many plugins that supported that format.
- #11167 is the real culprit of most people's problems with cheats and it can't be fixed, not directly at least, no point in begging or waiting as that issue is just a side effect of inaccuracy and will only disappear if at least when speaking of memory allocation, accuracy in PPSSPP's becomes perfect, 99.99% will NOT be enough.

PPSSPP supports cwcheat FORMAT, NOT plugin. It could use other formats, but nobody cares to write support for those since cwcheat was most popular supported by pretty much all of the many cheating plugins for PSP. I mean sure people care, but only those who're not willing to do the work and most of them care only because they don't understand the real issue here(11167 which I linked above).

All cheat formats allow for same power and best cheats will be written in assembly anyway using cheat engine(any!) merely to inject the code into the game without patching it permanently, both formats can have exact same codes, and while some "advanced" codes can allow for completely different functionality, they're very poor/limited and slow compared to assembly hence their existence doesn't matter.

Also it's not role of a cheat engine to help in cheat creation, people use debugging tools for that, cheat plugins had some basic debugging functionality and memory search, PPSSPP memory search is pretty poor as again nobody who cares willing to write something more cheat specific especially since third party software can be used for it, however it's debugging features are more powerful than all psp plugins could ever be combined.

Another thing is that PPSSPP does not come with any cheats, you should look for those in the net, by that I ment using search engine of your choice like google to find whatever cheats you want from whatever source you find reliable. Big databases that people share are NOT the way to obtain working cheats, they consist shitload of untested, unfinished and misstitled crap, some of those cheats will at best crash your game, at worst affect and break your savedata, hence your awful experience, it's also one of the reasons why I'm heavilly against shipping PPSSPP with cheat database, another reason is the mentioned issue which affects ALL cheat formats since it has nothing to do with cheats to begin with, even if you would write a support for action replay(TempAr) codes into PPSSPP, those cheats would have exact same problem as cwcheat currently has and has nothing to do with cwcheat format being worse or whatever crap people made up by their lack of knowledge on that matter.

Until that issue get's resolved I can only suggest using cheats written in assembly as they will most of the time work without being affected by emulation differences, unfortunately if you're unable to write your own codes like that, you'll be unlikely to recognize such, but most fun to use cheats, mods and patches will be made that way anyway. Quantity looses to quality, big cheat databases are crap, most cheats in them are collected from awful sources that just copy&paste same bs hence dupes.


@Orgasman and anyone else who has crashes or "??" value when using cheat tables - my cheat tables have "windows 10 workaround" which has to be used first, before even attaching ce to PPSSPP, there's a Windows 10 bug, which to less extend also affected win 7 and 8/8.1 which causes problems to CE in software that uses mapped memory. If any of my cheat tables is missing that script or you want to use someone elses table which suffers from that issue, the cheat table from my signature has it in form of manually activated script so you can copy it to other tables and run from there. That script was made by Dark Byte, creator of CE who explained the actual bug somewhere in his forums.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-15-2019, 01:14 AM (This post was last modified: 03-15-2019 01:26 AM by Smoker1.)
Post: #1083
RE: CwCheat Support
(03-13-2019 05:50 PM)LunaMoo Wrote:  @Smoker1 I feel like I repeat myself in this thread far too many times by now, but PPSSPP has it's own cheat engine which works natively, it doesn't support neither CWCheat, TempAR nor any other plugin for that matter and is superior to all of those since it doesn't actually fight with the game for the very limited psp's processing power.

Some starting notes:
- Temp AR is not a cheat format, it's plugin that uses cwcheat and if I recall some other action replay format.
- Cwcheat is a name of both cheat format supported by pretty much every psp cheat plugin and one of the many plugins that supported that format.
- #11167 is the real culprit of most people's problems with cheats and it can't be fixed, not directly at least, no point in begging or waiting as that issue is just a side effect of inaccuracy and will only disappear if at least when speaking of memory allocation, accuracy in PPSSPP's becomes perfect, 99.99% will NOT be enough.

PPSSPP supports cwcheat FORMAT, NOT plugin. It could use other formats, but nobody cares to write support for those since cwcheat was most popular supported by pretty much all of the many cheating plugins for PSP. I mean sure people care, but only those who're not willing to do the work and most of them care only because they don't understand the real issue here(11167 which I linked above).

All cheat formats allow for same power and best cheats will be written in assembly anyway using cheat engine(any!) merely to inject the code into the game without patching it permanently, both formats can have exact same codes, and while some "advanced" codes can allow for completely different functionality, they're very poor/limited and slow compared to assembly hence their existence doesn't matter.

Also it's not role of a cheat engine to help in cheat creation, people use debugging tools for that, cheat plugins had some basic debugging functionality and memory search, PPSSPP memory search is pretty poor as again nobody who cares willing to write something more cheat specific especially since third party software can be used for it, however it's debugging features are more powerful than all psp plugins could ever be combined.

Another thing is that PPSSPP does not come with any cheats, you should look for those in the net, by that I ment using search engine of your choice like google to find whatever cheats you want from whatever source you find reliable. Big databases that people share are NOT the way to obtain working cheats, they consist shitload of untested, unfinished and misstitled crap, some of those cheats will at best crash your game, at worst affect and break your savedata, hence your awful experience, it's also one of the reasons why I'm heavilly against shipping PPSSPP with cheat database, another reason is the mentioned issue which affects ALL cheat formats since it has nothing to do with cheats to begin with, even if you would write a support for action replay(TempAr) codes into PPSSPP, those cheats would have exact same problem as cwcheat currently has and has nothing to do with cwcheat format being worse or whatever crap people made up by their lack of knowledge on that matter.

Until that issue get's resolved I can only suggest using cheats written in assembly as they will most of the time work without being affected by emulation differences, unfortunately if you're unable to write your own codes like that, you'll be unlikely to recognize such, but most fun to use cheats, mods and patches will be made that way anyway. Quantity looses to quality, big cheat databases are crap, most cheats in them are collected from awful sources that just copy&paste same bs hence dupes.


@Orgasman and anyone else who has crashes or "??" value when using cheat tables - my cheat tables have "windows 10 workaround" which has to be used first, before even attaching ce to PPSSPP, there's a Windows 10 bug, which to less extend also affected win 7 and 8/8.1 which causes problems to CE in software that uses mapped memory. If any of my cheat tables is missing that script or you want to use someone elses table which suffers from that issue, the cheat table from my signature has it in form of manually activated script so you can copy it to other tables and run from there. That script was made by Dark Byte, creator of CE who explained the actual bug somewhere in his forums.

I knew it could use the CWCheat Database, but I did not know it could use TempAR's Database. Will test and see how that goes.

Edit: Yeah, not sure what is going on, but I tried to "Import from cheat.db" and it Locked Up.
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04-06-2019, 01:18 AM
Post: #1084
RE: CwCheat Support
anyone have working cheats for white knight chronicle origin undub europe?

none of cheats work yet.

thanks
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