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LEGO Pirates of the Caribbean - The Video Game
12-06-2012, 09:57 AM (This post was last modified: 03-10-2013 05:03 PM by livisor.)
Post: #1
LEGO Pirates of the Caribbean - The Video Game
DiscID: ULES01528
ImageID: 2614.001
Version: PPSSPP v0.4 06/12/2012 e1aa287ab7
OS: Windows
Notes: Hangs after showing the notice about the saves


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All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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04-11-2013, 09:48 AM (This post was last modified: 04-11-2013 09:48 AM by sfageas.)
Post: #2
RE: LEGO Pirates of the Caribbean - The Video Game
Can be moved to ingame or to playable*
*Notes : Pixelated movies(image 4) - Buggy audio even with the mpeg build - Buffered Rendering problem(see images 2-with BR and 3-without BR)
Tested with US version and v0.7-586-g5acecee build


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04-11-2013, 02:58 PM
Post: #3
RE: LEGO Pirates of the Caribbean - The Video Game
moved to playable.

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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06-02-2013, 12:56 AM
Post: #4
RE: LEGO Pirates of the Caribbean - The Video Game
Game will crash in game after a while with at3plusdecoder.dll
Plays fine without it
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07-11-2013, 06:43 AM (This post was last modified: 07-11-2013 06:44 AM by altaircz.)
Post: #5
RE: LEGO Pirates of the Caribbean - The Video Game
on my xperia play running almost in full speed without frame skip only hw transform and cache is activated
Only bufered rending need by activated to pass via intro to menu.
ppsspp--0.8

Rom-aurora play (newest)
-kernel doomv14
cpu-clocked to 1.5ghz
Vps 45-60

Already complete --curse of black pearl missions
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02-16-2014, 01:58 AM
Post: #6
RE: LEGO Pirates of the Caribbean - The Video Game
Hmm it's seems on my iPhone 5 7.0.4 is having issues rendering the textures in the right places


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04-18-2014, 07:52 PM (This post was last modified: 04-21-2014 05:53 PM by bartexsz.)
Post: #7
RE: LEGO Pirates of the Caribbean - The Video Game
DiscID: ULUS-10575
Version 0.9.8-431-g839936d
Device: Samsung Galaxy Tab 2 7"
OS: Android 4.4 / official cm11 nightly
Settings: Buffered Rendering off, rest is default

Everything works fine, only cutscenes are slower(20-22/30 FPS)

With Buffered Rendering on - game is more pixelated, slower, and doesn't draw ui elements, like portraits , qte fighting buttons etc.

EDIT: There are bugs when buying unlocked characters. You can't move left and, description is being show only while transisting to next character and you can't buy any of characters.
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