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					Improving generated random numbers
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					05-19-2013, 10:38 AM 
(This post was last modified: 05-19-2013 10:47 AM by 240-185.)
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| Improving generated random numbers 
					Hi, I'm coding for now a homebrew which involves lots of random events, so I have to generate a lot of pseudo-random numbers. After having read tutorials from some places over the web, the code is: Code: int main(void)This works on the real hardware, not in PPSSPP, where the generated number is always 0. | |||
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					05-19-2013, 03:51 PM 
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| RE: Improving generated random numbers 
					Ah, we haven't implemented those functions yet.  Presumably it's a Mersenne Twister MT19937 implementation.  Pull request welcome. I think the VFPU also provides random numbers (using rnds and e.g. rndi), but I don't know their quality. -[Unknown] | |||
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					05-20-2013, 05:58 AM 
(This post was last modified: 05-20-2013 05:59 AM by Henrik.)
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| RE: Improving generated random numbers 
					Just for the record, I went ahead and implemented this. Haven't tested it yet though, please report if it works. I don't know what generator the VFPU uses, but its state is "just" 8 32-bit registers IIRC so it can't be MT. | |||
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