PPSSPP Feature Request Page
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05-28-2014, 11:22 AM
(This post was last modified: 06-14-2014 02:18 PM by Arborea.)
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RE: PPSSPP Feature Request Page
My requests are:
1: Please port Asmodean's shaders to PPSSPP: https://github.com/hrydgard/ppsspp/issues/6151 2: Multi-Pass shaders option to use multiple shaders at the same time would be great. 3 Shader parameters exposed and tweakable in GUI . 4: Antialiasing which can work in buffered mode in combination with shaders, is built into emulator settings and is independent from shaders like 16x/32x MSAA/SSAA/SMAA/CSAA/QCSAA/EQAA and TrSSAA for transparent textures. It would allow for AA in combination with some other shader instead of having to use AA shader. And sampling based AA is generally far better than post-processing based one. Not to mention many mobile devices and GPUs which lack shading power support MSAA with great results while PC GPUs should able to use more powerful AA available to them. 5: From post-processing AA 4x SMAA and Temporal SMAA would be great because its far better than FXAA PPSSPP currently has which is blurry. 6: Ambient Occlusion its far better than Bloom alone. 7: Texture replacement/texture packs if possible. 8: Tessellation/Displacement Mapping/Parallax Occlusion Mapping/Relief Mapping if possible. |
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