PPSSPP Feature Request Page
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07-12-2015, 04:36 AM
(This post was last modified: 07-16-2015 05:36 PM by Ironclad17.)
Post: #1281
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RE: PPSSPP Feature Request Page
(01-21-2014 05:12 PM)Aseret Wrote: Is it possible to request for the ability for ITH (interactive text hooker) to be compatible with PPSSPP? This is mainly for having the ability to hook text from Japanese psp games and be able to translate them with translation engines. It works for PC games, but it'd be amazing if it became a reality with PPSSPP. I did find someone named Jichi working on a text hooker for a Visual Novel Reader, and it seems to work on PPSSPP. It looks like its becoming a universal text hooker for several game engines as part of a program called Visual Novel Reader. I figured there code could at least be the basis for an ARM equivalent. Search in Google: "PSP text hooker in the works for VNR" or "Emulated PSP game text hooker?" Unfortunately (01-22-2015 12:37 PM)Henrik Wrote: A lot of games have their own font systems, which can't really be hooked into without game specific hacks. Some games use "sceFont" which perhaps could in theory be hooked, but often games just use it to render their own font "atlases" which means that it won't pass text to it, just individual letters in arbitrary order, and that's no good for localization. Even so, I think it would be a worthwhile feature to look into. The basic code seems very simple, but it apparently works for a handful of game engines already. VNR Wiki Wrote:Similar to PC, VNR will hook to two kinds of PSP functions PPSSPP HLE functions Code: Core/HLE/sceCcc.cpp There's a list on the wiki for all the compatible PSP game engines. |
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