PPSSPP Feature Request Page
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03-20-2015, 06:29 PM
(This post was last modified: 03-20-2015 06:31 PM by Trokinos.)
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RE: PPSSPP Feature Request Page
Can something be done for the D3D over-exposure of the bloom effect in games like God Eater ?
I mean in OpenGL that seems to be correct (a bit too much bloom, but it's by design from the devs unfortunately) : http://i.imgur.com/VnccP9P.jpg But in D3D it's like that bloom effect is overmultiplied and can be very painful for the eyes when doing an actual mission http://i.imgur.com/p9Lqd2L.jpg I found out that if you set the rendering mode to Non Buffered (speedhack) , it gets rid of the nasty bloom in D3D (that's great actually) http://i.imgur.com/RngiRVJ.jpg So would it be possible to have some kind of setting to only get rid of the bloom overexposure without having to change to non buffered (as i often read it's not recommended) ? |
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