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PPSSPP Feature Request Page
06-04-2016, 05:41 PM
Post: #1381
RE: PPSSPP Feature Request Page
network server to allow VS!!!
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06-08-2016, 01:22 AM
Post: #1382
RE: PPSSPP Feature Request Page
An option to save audio output as .wav. (Or even .ogg?)
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06-09-2016, 03:49 PM
Post: #1383
RE: PPSSPP Feature Request Page
please add sticky button feature for android like touch the L or R or any button(user choice) and it'll say held until i press it again
those combo buttons are helpful but when playing "3rd birthday" i wanna press and hold L and R while running around but sadly my phone only support 2 touch Confused
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06-10-2016, 12:57 AM
Post: #1384
RE: PPSSPP Feature Request Page
I guess there are two options with that: allow buttons to be marked as "toggle" or "press" type buttons, OR allow placing both types of buttons on the screen at the same time (and somehow differentiate them visually...)

The benefit of the latter is if you might want to tap L at some point instead of toggling it. Not sure if it's a useful thing, though... can't think of any games that would use buttons in that way, so probably not necessary to complicate it that much.

-[Unknown]
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06-10-2016, 07:29 PM
Post: #1385
RE: PPSSPP Feature Request Page
it would be great if we had that toggle option in those extra buttons (those hidden buttons that you have to enable 1st time) the ones in combo all it has is press multiple buttons at same time just need toggle and it would be perfect
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06-26-2016, 03:58 AM
Post: #1386
RE: PPSSPP Feature Request Page
# ADD a button texture changin
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07-03-2016, 12:35 PM
Post: #1387
RE: PPSSPP Feature Request Page
Meine Email lautet

[email protected]
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07-27-2016, 10:15 AM
Post: #1388
RE: PPSSPP Feature Request Page
Breakpoint with saving to log a some MIPS state (register values, and data from memory).

For example, I try to analyze a function in a game. I found input and output parameters of the function. In that case input parameters are [a0+0xC] and [a0+0x30], output parameters are [a1] and f0. I want save to log the input parameters (when the function starts) and save to log the output parameters (when function ends) without stopping the game.

Thanks.
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08-12-2016, 08:27 PM
Post: #1389
RE: PPSSPP Feature Request Page
Is It Possible To Played Invizimal On PPSSPP With Only Of The Camera of the Both Ios/Android?
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08-14-2016, 03:28 PM
Post: #1390
RE: PPSSPP Feature Request Page
#Add support to gamecube keys pls and ... Develope a 2 in 1 emulator for gc and psp...
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08-17-2016, 01:21 AM
Post: #1391
RE: PPSSPP Feature Request Page
Please make ppsspp can play or access camera so we can play invizimals or eyepet games
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08-28-2016, 06:06 PM (This post was last modified: 08-28-2016 06:08 PM by Trokinos.)
Post: #1392
RE: PPSSPP Feature Request Page
After toying around with the excellent texture replacement feature, i am wondering if it could be possible to have a sound/music replacement feature based on a similar workflow : having the sound/music memory adress and in an ini redirecting by hashes to sound/music we want to use.

Could be fun to have games playing our own sounds and musics selections

edit : just noticed there's a thread dedicaced to the subject, sorry.
http://forums.ppsspp.org/showthread.php?tid=19289
Would be really cool to have
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09-02-2016, 09:01 AM
Post: #1393
RE: PPSSPP Feature Request Page
# Make the UI scale better.
I got android device in FHD with 480 DPI which I decrease to qHD with 240 dpi and the UI just too big. The game fits the screen but the control also too big it overlapping one another. Strangely I can't resize the buttons.
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09-06-2016, 12:21 PM
Post: #1394
RE: PPSSPP Feature Request Page
perfomance fix for Mediatek devices
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09-08-2016, 04:11 AM
Post: #1395
RE: PPSSPP Feature Request Page
Just wanna show how PPSSPP run in my device.
I've tried to edit the buttons scale in ppsspp.ini to 0.5000000 but it always revert back to 1.150000. Somehow the file values always returns to default. I'm on CM13 rom and has given permission to access files, did I missing something?


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