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PPSSPP Feature Request Page
06-29-2013, 04:51 PM
Post: #211
RE: PPSSPP Feature Request Page
#Add a on/off hotkey for cheats (maybe on+reload cheats).

Some games like Castlevania requires a cheat disable at end of stages.
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06-29-2013, 05:56 PM
Post: #212
RE: PPSSPP Feature Request Page
(06-28-2013 08:53 PM)Special Wrote:  
(06-28-2013 07:22 PM)daxtsu Wrote:  
(06-28-2013 06:27 PM)joekenton Wrote:  This has probably been request 100 times but we really need to be able to re-map xbox and other controllers.

You already can. Am I missing something here?

You can't map the right stick on a controller to be the d-pad for instance.

Sure you can:
daxtsu Wrote:7Q. How do I control the camera besides using the dpad?
7A. Change RightStickBind in PPSSPP.ini from 0 to one of the following(RAS = Right Analog Stick):
0. Off, RAS axes do nothing
1. RAS acts as DPAD
2. RAS acts as ABXY buttons (<- This could be used if you prefer the PS2 style controls of Monster Hunter, for example..)
3. RAS acts as left trigger/right bumper, one axis for each trigger
4. RAS acts as left trigger/right bumper on one axis, A/Y buttons on the other

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06-29-2013, 07:37 PM
Post: #213
RE: PPSSPP Feature Request Page
I think there should be some way to connect with other players to get into multiplayer. I'm not just saying LAN, because that would only work with somebody local--Something more like the connection possible through an external program or pre-game option. There are plenty of multiplayer games that let the players set up the server and privately distribute the IP to connect, I think that would be a great way to handle it.
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06-29-2013, 07:41 PM (This post was last modified: 06-29-2013 07:42 PM by vnctdj.)
Post: #214
RE: PPSSPP Feature Request Page
(06-29-2013 07:37 PM)Tokoshoran Wrote:  I think there should be some way to connect with other players to get into multiplayer. I'm not just saying LAN, because that would only work with somebody local--Something more like the connection possible through an external program or pre-game option. There are plenty of multiplayer games that let the players set up the server and privately distribute the IP to connect, I think that would be a great way to handle it.

Please read the thread before posting, multiplayer feature has been yet requested a lot... With multiple solutions...

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06-29-2013, 07:50 PM (This post was last modified: 06-29-2013 08:10 PM by Special.)
Post: #215
RE: PPSSPP Feature Request Page
daxtsu Wrote:Sure you can:

Wow this is great news I'll give this a try later today. What I meant before was doing it from within the Emulator via Options > Controls, that as far as I can tell can't be bound to anything, but this .ini workaround is good enough for now.

EDIT: Just tried, seems the axis's are messed up with my Logitech f310 or f510 controller, RS left=DPAD down, RS right=DPAD up, RS up=DPAD left, RS down=DPAD right.
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06-29-2013, 10:27 PM
Post: #216
RE: PPSSPP Feature Request Page
#add volume configuration
because the game is to loud by default

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06-30-2013, 02:35 PM (This post was last modified: 06-30-2013 02:36 PM by jacky400.)
Post: #217
RE: PPSSPP Feature Request Page
@arg274 , just wonder do you able to take a screenshot when try to load game without any save on real PSP .Any games are ok . Would like to see how it looks like .
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06-30-2013, 02:50 PM (This post was last modified: 06-30-2013 02:55 PM by arg274.)
Post: #218
RE: PPSSPP Feature Request Page
(06-30-2013 02:35 PM)jacky400 Wrote:  @arg274 , just wonder do you able to take a screenshot when try to load game without any save on real PSP .Any games are ok . Would like to see how it looks like .

do u mean - "taking a screenshot of the savedata dialog on a psp when there is no save?"

damn!my pc just crashed because of stupid android-x86!no more ppsspp testing Sad .grub is also not installing...

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06-30-2013, 03:10 PM
Post: #219
RE: PPSSPP Feature Request Page
Yes correct
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07-01-2013, 04:04 AM
Post: #220
RE: PPSSPP Feature Request Page
- A feature to dump the low-res textures and replace by new textures remade by fans, as well as the dolphin.
- Another's AA methods like MSAA SSAA 4x, 8x..
- Post processing shader effects.
- And if possible force the PPSSPP read the files ICON0 and PIC1 from the SAVEDATA folder and not from the .iso allowing customize the background screens of each game.
Ex: when pressing the HOME button should look like this:

Background changed
http://i1343.photobucket.com/albums/o781...4e88ae.png

Normal
http://i1343.photobucket.com/albums/o781...a1cdbe.png

is a little thing, but for me makes the interface more enjoyable.

obs: the firs image is merely illustrative, because I could not replace the background of the game in PPSSPP.
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07-01-2013, 12:40 PM
Post: #221
RE: PPSSPP Feature Request Page
(07-01-2013 04:04 AM)FanBoy Wrote:  - Another's AA methods like MSAA SSAA 4x, 8x..

For like, the #time it was already mentioned they are aware of this but it won't come any soon. It's hard and complicated to implement it AND they've got no reason to do so at this point since we've already got the Simple 2x SSAA.

OP (arg274 in case you miss), you could help us by editing your post and organizing the features while putting what was already implemented in a spoiler tag and a few details in the features that are not implemented yet (in this case, MSAA and why it won't come any soon). This will help since people won't need to post the same thing over and over again.
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07-01-2013, 01:33 PM
Post: #222
RE: PPSSPP Feature Request Page
(06-29-2013 10:27 PM)Skcyte Wrote:  #add volume configuration
because the game is to loud by default

I think i am alredy suggester this arg274 maybe you edit you post Big Grin?

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07-01-2013, 02:36 PM
Post: #223
RE: PPSSPP Feature Request Page
(06-30-2013 03:10 PM)jacky400 Wrote:  Yes correct

sorry guy,my pc is dead(using a dumb cellphone now).and so i cant upload it now,will upload it later after my pc is back online...btw,can anyone else help this guy?

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07-02-2013, 12:33 AM
Post: #224
RE: PPSSPP Feature Request Page
(07-01-2013 04:04 AM)FanBoy Wrote:  - A feature to dump the low-res textures and replace by new textures remade by fans, as well as the dolphin.

- Post processing shader effects.

1) can be possible. Henrik said it
2) I would love if someone made that DirectX plugin for PPSSPP for PC so we can use SweetFX. Oh well I still rather have SMAA over the FXAA everyone wants.

(07-01-2013 12:40 PM)Niyawa Wrote:  
(07-01-2013 04:04 AM)FanBoy Wrote:  - Another's AA methods like MSAA SSAA 4x, 8x..

For like, the #time it was already mentioned they are aware of this but it won't come any soon. It's hard and complicated to implement it AND they've got no reason to do so at this point since we've already got the Simple 2x SSAA.

OP (arg274 in case you miss), you could help us by editing your post and organizing the features while putting what was already implemented in a spoiler tag and a few details in the features that are not implemented yet (in this case, MSAA and why it won't come any soon). This will help since people won't need to post the same thing over and over again.

We can always force AA through drivers anyway right?
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07-02-2013, 12:39 AM
Post: #225
RE: PPSSPP Feature Request Page
Forcing AA only works with buffered rendering off, unless you force FXAA; that's the only mode you can force on PPSSPP and still keep buffered rendering.

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