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Raise the Frame limit?
04-29-2013, 02:38 AM
Post: #1
Raise the Frame limit?
I wanna raise the frame limit on a game I've always thought was awfully slow. How would I go about doing that?
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04-29-2013, 03:17 AM
Post: #2
RE: Raise the Frame limit?
If you change all the 60.0's in DoFrameTiming to 90.0 or 120.0, that should work, I guess.

-[Unknown]
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04-29-2013, 03:24 AM (This post was last modified: 04-29-2013 03:40 AM by zzvilzz.)
Post: #3
RE: Raise the Frame limit?
How about add an option to chose the frame limit? 60, 80, 100 for example. I think it can be useful for some games.

Sorry for my English
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04-29-2013, 03:29 AM
Post: #4
RE: Raise the Frame limit?
If your running windows then you can use the SpeedHack in cheat engine and that would emulate higher frames per second. It's what i use when I don't like to hold the turbo key Tongue.

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04-29-2013, 03:43 AM
Post: #5
RE: Raise the Frame limit?
Or make the turbo button a toggle just like in PCSX2 (Click down once to activate, and another time to deactivate). Is there a reason why it was implemented as a hold option instead of a toggle option?

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04-29-2013, 03:47 AM (This post was last modified: 04-29-2013 03:48 AM by c0nK3R.)
Post: #6
RE: Raise the Frame limit?
the turbo key was made to run the emulation at top speed for quick testing (intro and dialog skipping) purposes not really to play at a higher speed constantly. That was the idealogy behind it I believe.

Also the option above i mentioned allows you to dial the speed to whatever you want Smile to play (slow-fast) at as long as the emulator can achieve that speed initially (Hold tab thats the fastest you can achieve).

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04-29-2013, 07:59 AM
Post: #7
RE: Raise the Frame limit?
(04-29-2013 03:29 AM)c0nK3R Wrote:  If your running windows then you can use the SpeedHack in cheat engine and that would emulate higher frames per second. It's what i use when I don't like to hold the turbo key Tongue.



cheat engine's speed hack stresses the processing chip , using CE's speedhack on emulators is not recommended
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04-29-2013, 12:06 PM
Post: #8
RE: Raise the Frame limit?
A turbo key isn't what I was looking for. I was looking for exactly what unknown provided. Its the same thing you can do in dolphin.
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04-30-2013, 12:22 AM
Post: #9
RE: Raise the Frame limit?
(04-29-2013 07:59 AM)elsword Wrote:  cheat engine's speed hack stresses the processing chip , using CE's speedhack on emulators is not recommended
CE speedhack doesn't stress the cpu anymore than holding down the tab key would, in fact it could stress it less if you know how to use it Tongue. Ideally yes custom fps would be best but this honestly isn't far off that.
All the speed hack does is schedule the process to be run more times in a set of cycles, but yes you should still use it with moderation dependent on your system and etc..., If you don't want to use it then don't its not a hard choice.

To target specific speeds this is how you should do it.
<Targeted vps>/60 = the setting you want to use.

*note this won't change the vps counter in the top corner it should stay around 60 if not than you should lessen your value because your at the max speed you setup can achieve

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04-30-2013, 12:25 AM (This post was last modified: 04-30-2013 12:27 AM by VIRGIN KLM.)
Post: #10
RE: Raise the Frame limit?
(04-29-2013 03:24 AM)zzvilzz Wrote:  How about add an option to chose the frame limit? 60, 80, 100 for example. I think it can be useful for some games.

Sorry for my English

It would be useful for me in order to port/force real 60fps on games that have a 30fps cap. I hope it gets implemented. I did that already in a couple of games on PCSX2.
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04-30-2013, 01:20 PM
Post: #11
RE: Raise the Frame limit?
(04-30-2013 12:25 AM)VIRGIN KLM Wrote:  
(04-29-2013 03:24 AM)zzvilzz Wrote:  How about add an option to chose the frame limit? 60, 80, 100 for example. I think it can be useful for some games.

Sorry for my English

It would be useful for me in order to port/force real 60fps on games that have a 30fps cap. I hope it gets implemented. I did that already in a couple of games on PCSX2.

I did it with Dragon Ball Budokai Tenkaichi 3 on dolphin Big Grin
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04-30-2013, 04:24 PM
Post: #12
RE: Raise the Frame limit?
(04-29-2013 03:17 AM)[Unknown] Wrote:  If you change all the 60.0's in DoFrameTiming to 90.0 or 120.0, that should work, I guess.

-[Unknown]

Where is that option? (DoFrameTiming)

Cya~
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05-04-2013, 07:38 PM
Post: #13
RE: Raise the Frame limit?
This is one of the 2 main features i've been waiting for in order to switch over from jpcsp (the other being cwcheat)

I've been thinking of contributing to the project, since C++ is the only language i know, though i'm not too good at it yet. Would love some pointers on where to start in order to create a UI element to change the fps limit.
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05-09-2013, 11:46 PM
Post: #14
RE: Raise the Frame limit?
To those requesting, send a pull request to the git. Hope it gets in soon. Enjoy.
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05-14-2013, 12:47 PM
Post: #15
RE: Raise the Frame limit?
Well done on the pull request mate. It just got merged and is up for download at the orphis build bot site.

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