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Texture and vertex caching and invalidations
04-27-2013, 07:13 AM
Post: #4
RE: Texture and vertex caching and invalidations
(04-27-2013 06:57 AM)Henrik Wrote:  I think the way to go is to find a happy medium of defaults that work well for 95% of games, and then have an ini file of per-game "profiles" only for the remaining 5%. Since those settings will be ini-only and not exposed in the UI, they can be pretty detailed and we don't need to simplify to "high", "medium", "low".

I like the idea to make .ini files for games who have problems... These .ini files could be added to the thread of each game in question Smile

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RE: Texture and vertex caching and invalidations - vnctdj - 04-27-2013 07:13 AM

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