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Phantom Kingdom Portable
10-26-2014, 04:37 AM
Post: #11
RE: Phantom Kingdom Portable
From which memset hash it's using, I figured out the cycle counts. Apparently this also helps:

//return 10 + bytes / 4; // approximation
return 5 + 6 * bytes + 2;

(within Replace_memset()...)

But, this may just mean that something else there is incorrectly timing or is causing it to be sensitive to timing. For example, drawing may be returning too quickly or something.

-[Unknown]
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Messages In This Thread
Phantom Kingdom Portable - rikimtasu - 04-24-2013, 05:13 AM
RE: Phantom Kingdom Portable - lee13 - 07-23-2014, 12:25 PM
RE: Phantom Kingdom Portable - Elaugaufein - 08-01-2014, 03:06 AM
RE: Phantom Kingdom Portable - Elaugaufein - 08-01-2014, 01:27 PM
RE: Phantom Kingdom Portable - IcemanSR - 08-03-2014, 01:05 AM
RE: Phantom Kingdom Portable - nicohuhuru - 09-25-2014, 10:12 AM
RE: Phantom Kingdom Portable - serafin72 - 10-03-2014, 01:22 PM
RE: Phantom Kingdom Portable - [Unknown] - 10-03-2014, 02:05 PM
RE: Phantom Kingdom Portable - serafin72 - 10-04-2014, 08:04 AM
RE: Phantom Kingdom Portable - gdmk02 - 10-07-2014, 01:49 AM
RE: Phantom Kingdom Portable - [Unknown] - 10-26-2014 04:37 AM
RE: Phantom Kingdom Portable - gdmk02 - 12-29-2014, 02:53 AM
RE: Phantom Kingdom Portable - Tommyx - 10-07-2015, 10:30 AM
RE: Phantom Kingdom Portable - [Unknown] - 05-28-2016, 07:53 PM
RE: Phantom Kingdom Portable - ShadowZero - 08-09-2016, 05:12 AM
RE: Phantom Kingdom Portable - [Unknown] - 09-11-2016, 08:35 PM
RE: Phantom Kingdom Portable - CrayZ11 - 09-12-2018, 04:37 AM
RE: Phantom Kingdom Portable - Nobletaran - 07-09-2022, 06:57 PM

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