Metal Gear Solid: Peace Walker
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04-16-2017, 01:00 PM
(This post was last modified: 04-27-2017 04:00 PM by LunaMoo.)
Post: #661
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RE: Metal Gear Solid Peace Walker
Hopefully ported without mistakes:
Code: _S ULES-01372 Also even if it works, disable code might be have wrong offset for load in 0x08992C8C, I would recommend checking that address before activating cheat and if it has anything different than "lw v0,0xD8(v1)", right click on it, "copy instruction as hex" and replace the "8C6200D8" in disable cheat with it. At least that's if 0xD8 part differs, if there's a completely different instruction there, then it means more if not all of the 29 places have to get different offset ~ heh that will be annoying althrough probably everything is close enough now.>.> If it works and you also want to try the addon for it, just change 8C43A964 to 8C43A924 on the end of it and it's disable code. Edit: I just noticed, there are certainly some differences between those 29 other places as the branch I said is unique and easy to find, which you couldn't find by hex already is shorter in EU version heh, that sounds like it might need more screenshots >.>... Or actually I never use it so I forgot about it, but a memory dump could be better, so if that cheat doesn't work, open memory viewer(ctrl+M / debug->memory view..), right click anywhere inside the biggest part of the window with all the data, choose "Dump.." set it to "custom range" with start of 0x08989000 and maybe a size of 0x00019000. It should create a small(100kb) file called Custom.dump hopefully having all the instructions that I might still need to offset. Edit: Includes both addons from US version patch as well.:3 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-16-2017, 02:51 PM
(This post was last modified: 04-18-2017 05:44 AM by AndHisNameIs.)
Post: #662
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RE: Metal Gear Solid Peace Walker
That one didn't seem to work - Whenever I would start a mission the loading screen (Peace sign) would just keep spinning, possibly with background music playing, but the FPS would take a huge hit. The mission would never load.
I've attached a memory dump of the offset you've requested, hopefully this will help. (I appended .txt so it would upload) Thanks again! |
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04-16-2017, 10:37 PM
Post: #663
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RE: Metal Gear Solid Peace Walker
Edited previous post with corrected cheat, however I still had to blindly offset 8 addresses since the offset for most stuff was way different which I assumed and the range of memory dump was a bit too small. So if unfortunately it still doesn't work I will need another memory dump starting at 0x089A2000 and with a range of 0x00008000.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-17-2017, 08:37 AM
(This post was last modified: 04-18-2017 05:44 AM by AndHisNameIs.)
Post: #664
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RE: Metal Gear Solid Peace Walker
(04-16-2017 10:37 PM)LunaMoo Wrote: So if unfortunately it still doesn't work I will need another memory dump starting at 0x089A2000 and with a range of 0x00008000.It's looking better, up/down seems to work correctly, but left/right is unresponsive. I've attached the new dump to this post ;-) Thanks! |
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04-17-2017, 06:20 PM
Post: #665
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RE: Metal Gear Solid Peace Walker
Turns out I guessed offsets correctly last time, but with your hint that right/left doesn't work I found a pretty dumb typo I made while editing addresses the first time.>.> Can't see anything else wrong by going line by line so hopefully it will work now, you can find edited cheat above.:3
You could also edit your past posts and remove those memory dumps, since other people seem to be downloading them without any reason;p, not only ASM is hard to read, ppsspp memory dumps made with JIT contain lots of emu hacks/JIT optimizations which makes it even more confusing.;] http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-18-2017, 05:42 AM
Post: #666
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RE: Metal Gear Solid Peace Walker
That appears to work brilliantly - Thank you!
I've left positive reputation, but if there is anything else I can do to repay your help, let me know ;-) |
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04-20-2017, 11:03 PM
Post: #667
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peace walker crash android
Hey ,
the game used to work fine , now it crashes the app right after selecting it other games work fine phone : galaxy s6 |
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04-22-2017, 05:47 AM
(This post was last modified: 04-27-2017 03:32 PM by LunaMoo.)
Post: #668
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RE: Metal Gear Solid Peace Walker
Just a slight update for anyone that uses it - made another addon to Right Analog Aim patches in their posts:
- US, - EU. Which allows setting speed of external camera, weapon aim camera and scoped weapon aim camera also distinguishing horizontal/vertical separately.(by default it doesn't make any difference;p, but it's easy to edit) Speed variable in initial patch is a bit limited especially for external camera speed which seems to pass speed value as 1 byte integer. It also treats everything the same which could feel wrong vs standard/digital input due to different built-in acceleration for different cameras which RAA patch ofc disables, this new addon solves both of those;3. Edit: Just a note, if anyone want to use right analog aim patch to improve mouse control in new ppsspp version - remember to decrease deadzone, by default it's far too high for a mouse. While working on enabling mouse control I abused MGS tutorial beach for testing stuff and it was quite easy to shoot accurately;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-26-2017, 03:02 PM
Post: #669
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RE: Metal Gear Solid Peace Walker
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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04-28-2017, 09:17 PM
Post: #670
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RE: Metal Gear Solid Peace Walker
Playing peace walker, and I noticed that the names of the voice actors are being cut off, is this just some resolution problem I'm having or?
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04-29-2017, 05:08 AM
Post: #671
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Peace Walker cut off
Seems when I play Peace walker, the text for the voice actors* not all* are getting cut off, is this just some kinda resolution problem?
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04-29-2017, 04:58 PM
Post: #672
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RE: Peace Walker cut off
In the Cutscenes? If not all then which scene is it in? I just re-watched "solders without borders" and "Paz" and all the text looked fine in both cutscenes.
If it is not the names of the actors then what is getting cut off and where? |
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04-29-2017, 06:39 PM
Post: #673
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RE: Peace Walker cut off
(04-29-2017 04:58 PM)TkSilver Wrote: In the Cutscenes? If not all then which scene is it in? I just re-watched "solders without borders" and "Paz" and all the text looked fine in both cutscenes. This is what I mean |
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04-29-2017, 07:22 PM
(This post was last modified: 04-29-2017 07:23 PM by LunaMoo.)
Post: #674
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RE: Peace Walker cut off
That's just #2788 - which is caused by different dimensions of the free fonts ppsspp is shipped with:]. Unfortunately original PSP ones are copyrighted and creating new ones with exact size isn't really that easy.
Edit, if you have PSP - just read this and replace ppsspp fonts with Sony's ones;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-29-2017, 07:28 PM
(This post was last modified: 04-29-2017 07:29 PM by TkSilver.)
Post: #675
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RE: Peace Walker cut off
:Edit Darn you Luna beating me again while I was looking up folders and making screenshots.
Well I just learned something interesting. It looks like Peace Walkers comic style cutscenes are not prerendered since the actor's name uses the PSP's font and is effected by which one you are using. The reason the names are off on yours is that the Font that PPSSPP uses is not exactly the same as the Font a PSP uses. To fix this easily you need a PSP with CFW (Pro CFW is the easiest to do this with) If you hit select on the main XMB (cross media bar) you will get a CFW menu that will allow you to change USB option. You want to select Flash 0. Hook up the PSP to a computer (or some android devices work) and select the font folder in flash0. Copy the Font folder (for the love of all things in the world do not more/cut or mess with flash0 if you like your PSP only copy from it) the font folder goes memstick/PSP/flash0/ I think the flash0/font in the executable folder is the default one, but it looks in memstick first (dev correct this if I am backwards I did this a long time ago to fix growlanser) That will fix your issue and a dozen or so other font related issues in other games. |
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