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Analog deadzone problem
12-08-2022, 06:19 PM
Post: #1
Analog deadzone problem
Hi everyone! I hope you're doing great.

I've started playing Gran Turismo on Android, but it just seems impossible to control: there's a huge analog deadzone that makes it really difficult to make subtle changes in the direction of the car. Here's a video of the issue: https://imgur.com/a/hWTp4ws

I've read here (https://gbatemp.net/threads/change-analo...e.582162/) that the deadzone comes from the game, not the console/emulator. Since he was playing in PSVita, the solution that the guy from the post found was to install a plugin (AnalogsEnhancer) and set it to negative values. Does anyone know if I could do something similar in PPSSPP? Or do you know another solution?

These are my current settings for Analog calibration:
Deadzone radius 0.00
Low end radius 0.00
Sensitivity (scale) I've tried from 0.4 to 2.0, it doesn't change the deadzone
Circular stick input off
Auto-rotation speed 8.00

Control layout: https://imgur.com/a/LV3JRoh

Thank you!
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