Analog deadzone problem
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12-08-2022, 06:19 PM
Post: #1
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Analog deadzone problem
Hi everyone! I hope you're doing great.
I've started playing Gran Turismo on Android, but it just seems impossible to control: there's a huge analog deadzone that makes it really difficult to make subtle changes in the direction of the car. Here's a video of the issue: https://imgur.com/a/hWTp4ws I've read here (https://gbatemp.net/threads/change-analo...e.582162/) that the deadzone comes from the game, not the console/emulator. Since he was playing in PSVita, the solution that the guy from the post found was to install a plugin (AnalogsEnhancer) and set it to negative values. Does anyone know if I could do something similar in PPSSPP? Or do you know another solution? These are my current settings for Analog calibration: Deadzone radius 0.00 Low end radius 0.00 Sensitivity (scale) I've tried from 0.4 to 2.0, it doesn't change the deadzone Circular stick input off Auto-rotation speed 8.00 Control layout: https://imgur.com/a/LV3JRoh Thank you! |
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