Ratchet & Clank: Size Matters
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06-14-2016, 03:39 AM
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RE: Ratchet & Clank: Size Matters
There's an issue with depth processing of some effects. For example in the factory level (like 3rd or 4th planet) a smoke effect in a location is seen a mile away (as in it doesn't get blocked by all the object before it). Forcing depth in the hacks kinda erases it, but not nearly enough to make it unnoticeable.
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