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Fairy Tail - Portable Guild 1
05-20-2014, 05:05 AM
Post: #8
RE: Fairy Tail - Portable Guild 1
@Goddess of Death - didn't really played it much of this yet, but looks fully playable, at least 0 problems early in game, fps also seems stable without anything weird happening and the game isn't specially heavy either.
       
^two different quests with 2 different characters on more or less default settings, just with texture scalling and custom shader enabled as well as fast memory and multithreading disabled(not like they cause problems here, I just never use those two settings, so no clue;p).
Other Fairy Tail games seems to work fine as well, soo - have fun.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Fairy Tail - Portable Guild 1 - Lunos - 04-22-2013, 08:13 AM
RE: Fairy Tail - Portable Guild 1 - LunaMoo - 05-20-2014 05:05 AM
RE: Fairy Tail - Portable Guild 1 - Raimoo - 05-20-2014, 05:47 AM

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