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Monster Hunter Freedom Unite
07-12-2022, 07:53 PM
Post: #16
RE: Monster Hunter Freedom Unite
(07-10-2022 12:50 PM)Nobletaran Wrote:  There is jo dowbload link on your github page

Your github has no download link to get all textures at once

On the desktop version of GitHub, under the "Clone" menu, there is a option called "Download ZIP" which downloads the entire project as a ZIP file. I'm not sure where this option is on the mobile website, but might be in the same place.
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10-11-2022, 06:47 AM
Post: #17
Wink RE: Monster Hunter Freedom Unite
This is truly amazing! You're doing God's work here. Everything looks so sleek and wonderful, and it's for my favorite monster hunter game. Smile

Just wanted to ask though, is there a way to change the controller icons back to the way they were? I actually use PS4 dualshock when I play so having the xbox icons there just confuse me and gets annoying when the buttons mismatch.
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10-15-2022, 03:53 AM
Post: #18
RE: Monster Hunter Freedom Unite
Any update on an EU specific update? The US version would be great for me, but RetroAchievements only links the EU version.
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10-21-2022, 07:07 AM
Post: #19
RE: Monster Hunter Freedom Unite
Yeah, I can switch back to PS buttons. I mainly use a Razer Kishi controller on Android so I did it out of selfishness. I'll look for a good face button set and will replace them.

As far as the EU version, I did a lot of research into this and started a build on this. It's kind of a big undertaking as I have to replay the entire game and dump the textures and map the new hashes to the assets we have. Since I am still working on getting more armors and weapons and doing a playthrough as a male, it still might take a while before I get to a EU build since I want to finish the current project. I will get there someday but it will be a while.
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03-18-2023, 02:13 AM
Post: #20
RE: Monster Hunter Freedom Unite
There is no link to download this pack on GitHub. I think, I'll just give up
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03-19-2023, 03:57 PM (This post was last modified: 03-19-2023 04:10 PM by LunaMoo.)
Post: #21
RE: Monster Hunter Freedom Unite
You literally had an aswer about download button on the same page you posted. If you don't use git to simply clone repository, you can click on the green "Code" button on the site and use download ZIP there, through doing it like that on bad internet connection might result in incomplete file since it's very large.

On a side note, this is PNG texture pack which is known to have poor performance, so I'd recommend converting all of those png's to ktx2's(supported in latest PPSSPP versions).

On windows it's as easy as downloading basisu and placing basisu.exe within PPSSPP textures folder then creating two .bat files:

One to convert all png's to new format
Code:
for /r %%v in (*.png) do basisu "%%v" -ktx2 -uastc -mipmap -output_path %%~dpv
pause

And another to delete all png's
Code:
for /r %%v in (*.png) do del "%%v"
pause

Then placing them in the same folder as basisu.exe and run the convert one, then go through all textures.ini file and use notepad "replace" function to replace ALL ".png" to ".ktx2". This will convert all texture packs to new format ppsspp is using, if all works as an end user you can then run the script to delete png's to save up some space. As a texture pack creator that's not recommended since any future changes will be done easier on png's.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-20-2023, 03:13 PM
Post: #22
RE: Monster Hunter Freedom Unite
One question because when I place the textures, the ppsspp loads them as slow and that this pc that I have is better than I had...
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03-20-2023, 09:36 PM
Post: #23
RE: Monster Hunter Freedom Unite
Not enough information.
You could be perceiving faster loading as slower one because in old PPSSPP texture loading caused long freezes until textures loaded. In new PPSSPP they can load with delay(kind of like in the unreal engine) this will show them popping, but will keep the gameplay smooth and actually is faster. To reduce popping, better texture format can be used.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-04-2023, 09:06 AM
Post: #24
RE: Monster Hunter Freedom Unite
Hello. Has anyone else had issues while using this texture pack for an extended period of time. It seems that after playing for a while, no matter on vulkan or openGl, the texture always seem to get wonky. For example the floor is the menu screen and trees are sometimes khezu texture, or even most times some textures will just bug out completely showing black. Below is more examples of what I'm dealing with plus settings. I tried playing with everything but I can't find a fix.

https://www.reddit.com/r/EmulationOnAndr...are_button
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04-18-2023, 02:45 PM
Post: #25
RE: Monster Hunter Freedom Unite
Yoo luna, how about to convert back to png from ktx2 files? do i need still to use basisu?
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04-18-2023, 10:35 PM
Post: #26
RE: Monster Hunter Freedom Unite
As a texture pack creator I recommend to keep your png textures copy. You can use basisu to convert ktx2 into png's, but it will slowly degrade in quality every timer it's domek sińce while high quality, it's still lossy compression.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-02-2023, 09:23 PM
Post: #27
RE: Monster Hunter Freedom Unite
hello, do you have any update of the texture? I would like to know if you managed to finish it or if it stayed in what you showed in the thread, I await your response, thanks
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